Full notes
Full Luminous Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Luminous Nights changes
Hey there everyone! New update is out! Finally added an equipment and inventory system that allows for item gathering and equipping! Now you can collect items all around the city and from enemies too. This is still just the start of this system, over time I will keep adding more and more items. I've also done several combat tweaks and other system improvements!
New Features
Added new Inventory System
Added new Equipment System (can equip different items and weapons)
Added new Quick Menu system (to use items during battle)
Added item drops (from defeated enemies)
Treasure Chest now gives items
A total overhaul of the attack trace system
A total overhaul of the movement system
Added a Defeated Menu
Added enemy jumping ability
Improved Enemy AI behavior
Improve overall UI gamepad navigation
Updated the Dialogue system
Bug Fixes
Can't break crates
Gamepad UI issues
Dodge roll sometimes not working
Rising Slash bugs out enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
