Full notes
Full Luminous Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Luminous Nights changes
Hey there everyone! New update is out! Wanted to give everyone an update before the end of the year! The latest update has a lot of quality-of-life improvements to the movement, combat, enemies and UI. I also added a bouncing ball in the Playground and Slums area that you can play with and practice Air Combos with! Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!
New Features
Bouncing Ball
Added auto save system
Added a debug menu for better testing
Improved the Movement system
Added smooth rotation when turning
Added a new advanced enemy spawn system
Enemies AI has been improved where they feel more active now
Combat has been improved with less missed attacks
Added exp pop up when deafening enemies
Added a new parry animation for Faris
Added a "are you sure you want to quit" when pressing the Title Screen button
Added UI sound effects
Updated pause menu with more player stats
Added spinning spikes in playground for parry testing
Updated the Credits menu with new features and with the latest playtesters
Added shadows for all enemy
Added camera zoom system when entering enclosed spaces
Bug Fixes
Scrolling with controller doesn't work properly sometimes
Arabic localization not working
Attacking down the stairs will always do an upward hit
Level design collision problems
Bad collisions on lanterns
Camera settings not working
Source
Changelog.gg summarizes and formats this update. How we read updates.
