Full notes
Full Luminous Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Luminous Nights changes
Hey there everyone! New update is out! It's been almost half a year since the last update. I've been super busy adding a bunch of new stuff so this update will have many new things. I finally added the magic system that takes the combat system to a whole new level. Really looking forward to seeing everyone's feedback on the system. I also added a bunch of other stuff like a flying enemy, difficulty system, warrior selection system and improved a bunch of stuff like the combat speed and better animations. Hope everyone enjoys the new improvements and I look forward to reading all everyone's feedback!
New Features
Magic System
Added MP system
Difficulty System
Warrior Selection System
Added propper level up progression system
Improved combat speed
Added better combat animations
Added cayote time system
Added zoomed in zone system
Improved Knockback system
Added shadows for enemies
Added more combat SFX
Added ambiance SFX
Added new defeated end screen
Improved Faris' texture to not be too dark
And a bunch of other new additions and improvements
Bug Fixes
Fixed air combat attacking enemies that are too far away
Fixed Treasure Chest collision issue
Fixed lock-on being unresponsive sometimes
Fixed Breakable objects spawning drops infinitely
Fixed FPS setting not working
And a bunch of other fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
