Full notes
Full Luminous Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Luminous Nights changes
Hey there everyone! The new update is out! Finally releasing the update that adds the new lighting, language options, the final Faris model, and a bunch of other improvements! Updates have been a bit slow due to being busy with my latest Devlog which should be out next week! After that, I'll be back to working on the game!
New Features
Added Lighting to all Environments
Added Japanese Localization
Added Language option in settings
Final Faris' model added
Added new Faris HUD UI
Added more Faris SFXs
Added Blocking VFX
Added enemy jumping mechanic
Improved enemy roaming AI
Improved enemy spawn and despawn system
Improved Orb Drops with better collision and effects
Breakable objects shake when hit
Refined drops stats
Bug Fixes
Fixed Camera reset issue in PC controls
Fixed bug where you can spam NPC talk button
Fixed getting soft-locked when ground slammed
Fixed enemy AI breaking when using Rising Slash
Source
Changelog.gg summarizes and formats this update. How we read updates.
