Full notes
Full Luminary update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes1 addition3 changes2 removals
- UI and audio
- Fixes
- Gameplay
changedAudio: Brought Golem hit sounds and effects back.
fixedCamera: Fixed an issue where the camera would get stuck after defeating the Golem.
fixedCombat: Resolved a bug causing combat music to continue triggering on after the Golem is defeated.
changedCombat & Gameplay
removedGoblin Loot: Goblins no longer drop weapons upon defeat so as to not clog up your inventories and radial wheels.
addedHUD: Added a toggle input key to show or hide the HUD. By default it's F8.
Luminary changes
changedAudio: Brought Golem hit sounds and effects back.
fixedCamera: Fixed an issue where the camera would get stuck after defeating the Golem.
fixedCombat: Resolved a bug causing combat music to continue triggering on after the Golem is defeated.
changedCombat & Gameplay
removedGoblin Loot: Goblins no longer drop weapons upon defeat so as to not clog up your inventories and radial wheels.
Golem Encounter
Audio: Brought Golem hit sounds and effects back.
- CameraFixed an issue where the camera would get stuck after defeating the Golem.
- CombatResolved a bug causing combat music to continue triggering on after the Golem is defeated.
Combat & Gameplay
Goblin Loot: Goblins no longer drop weapons upon defeat so as to not clog up your inventories and radial wheels.
Input Mapping: Rebound default keys: Shift is now Dodge and Control is now Walk.
- HUDAdded a toggle input key to show or hide the HUD. By default it's F8.
- TempleFixed a bug where the temple chest could not be "found" by the player.
Character Creator & UI
- Character SelectionFixed a bug where the selected character would break when returning to the race/gender selection screen.
- AudioRemoved click sound effects from race and category selection buttons.
Source
Changelog.gg summarizes and formats this update. How we read updates.
