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Full Luminary update
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I want to Thank everyone again for supporting us for as long as you have. It really helps our motivation to keep pushing hard over the finish line.
I'm going to be hunkered down, grinding for the next few weeks, finishing up the "must haves" for our Day 1 Early Access launch. (Which is right around the corner)
Things are going well, but with that said I thought maybe I should set some expectations. Although we clearly label everything we will have in our Game on Day 1 on our game's about section, there have been a few Early Access games that have come out recently that may influence what people are expecting from us.
For example Windrose. A game with millions of dollars in development funding, and 50+ people working on it over years. Compare that to our little game Luminary, where our "funding" came from my savings account, and there's only been two of us haha.
So I'm just saying, while even in Alpha you will all have chill good time, expect a lack of content, assets, animations, etc. It'll be our Day 1 EA Launch, and the"supporting us early"grass roots efforts from all of you is truly going to be what helps us grow and expand our Team and Game :) How you can help. Buy and play Luminary Day 1, after a couple hours leave a review, and let friends you wanna co-op with know about it too! These things really help us get focused on by the Steam Algorithm, which will be make or break for us.
Thank you all for your support!
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