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Steam News6 February 20264mo ago

Performance, Languages, Bugs and MORE!

First of all, let me say how happy I am at the recent support for Luminary. We've gained 2500 Wishlists in just the last two weeks, putting us over 23,500 and inching closer to 25k.

Full notes

Full Luminary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Balance
addedFirst of all , let me say how happy I am at the recent support for Luminary. We've gained 2500 Wishlists in just the last two weeks, putting us over 23,500 and inching closer to 25k . We've never had this kind of momentum before, and we love and welcome all the new Luminaries!
addedWe are always working on improving our game, but some of that work isn't as flashy as a new ability or environment etc. But a lot of that unflashy work went into this patch. Subtle but important tweaks and additions that make the gameplay "feel" better.
changedPerformanceThe First Important one is our engine upgrade and performance boost. You should see about a 15% boost in FPS, this is more noticeable on the High Graphics settings, and we will continue making optimization efforts for the lower end users. Solid Playability is important to us
addedLocalizationWhile still in their Rough Draft phases as we work directly with our community to improve them, Language options for German, Simple Chinese, Russian, and Japanese have been added to the game and demo. We want Luminary to be playable for everyone across the world, and more languages will come in the future
changedCombatIt was too fast, so fast even that sometimes your 2nd a 4th attacks in your sword combo wouldn't register. We've reduced the light attack on the sword combo to 3 instead of 5, and slightly slowed down the animations to still give you quick combat, but feel a bit weightier. We often heard from the community that our attack animations were too fast, this should feel better :)
addedBugsThere were some big bugs squashed. Will there still be more? Sure! in fact, maybe we added new ones when defeating the old ones, it happens with code all the time haha. But we believe we have knocked out the major crashes people usually saw right after character creator, or when equipping their 1st or 2nd found armor set. If that still happens to you, PLEASE let us know in our Discord so we can better fix the issue, as we aren't able to replicate them on our end.

First of all, let me say how happy I am at the recent support for Luminary. We've gained 2500 Wishlists in just the last two weeks, putting us over 23,500 and inching closer to 25k. We've never had this kind of momentum before, and we love and welcome all the new Luminaries!

We are always working on improving our game, but some of that work isn't as flashy as a new ability or environment etc. But a lot of that unflashy work went into this patch. Subtle but important tweaks and additions that make the gameplay "feel" better.

Performance

The First Important one is our engine upgrade and performance boost. You should see about a 15% boost in FPS, this is more noticeable on the High Graphics settings, and we will continue making optimization efforts for the lower end users. Solid Playability is important to us

Localization

While still in their Rough Draft phases as we work directly with our community to improve them, Language options for German, Simple Chinese, Russian, and Japanese have been added to the game and demo. We want Luminary to be playable for everyone across the world, and more languages will come in the future

Combat

It was too fast, so fast even that sometimes your 2nd a 4th attacks in your sword combo wouldn't register. We've reduced the light attack on the sword combo to 3 instead of 5, and slightly slowed down the animations to still give you quick combat, but feel a bit weightier. We often heard from the community that our attack animations were too fast, this should feel better :)

Bugs

There were some big bugs squashed. Will there still be more? Sure! in fact, maybe we added new ones when defeating the old ones, it happens with code all the time haha. But we believe we have knocked out the major crashes people usually saw right after character creator, or when equipping their 1st or 2nd found armor set. If that still happens to you, PLEASE let us know in our Discord so we can better fix the issue, as we aren't able to replicate them on our end.

Secret

A secret Feature has been added to the Demo.... can you find it? if you do, it'll be obvious, and come let us know in our discord. Keep it Secret, Keep it Safe.

We will always keep improving, with our small team it will be slowly but surely, but with your support I know we can do this! (A hotfixes are coming over the weekend for a few more bugs)

List of other changes/bugs addressed:

  • "Should" have fixed crash some people got after character

  • "Should" have fixed crash some people got when equipping armor sets early game

  • Fixed Switching to Bow from sword would lock Stamina in current position, sometimes on empty

  • Aiming with your bow now properly bends you character at the waist so they follow the aim

  • Fixed Holding block and doing a heavy attack would repeat heavy attack over and over

  • Added rocks so you can't get to the Golem without going through the gate

  • Tier 2 Golem now plays getting up animation properly on spawn

  • Golem now falls forward in dying animation

  • Removed "you've unlocked tier 2" from ending screen if you have already unlocked it before

  • Stopped ability to jump and dodge when getting knocked down

  • Fixed Stamina not recharging after hitting Zero while blocking

  • Reduced crescent slash transparency effect

  • Drawing Bow while sprinting now stops you from sprinting

  • Adjusted camera position when zooming with bow, to match the shoulder per Race

  • Changed name of .exe to Luminary.exe from Luminary55.exe

  • Lowered resolution scale limit from 50% to 25%-100%

Source

Steam News / 6 February 2026

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