Full notes
Full Luminary update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
Gameplay
Only pickaxes can break ore deposits now.
Ore deposits now collide with player pawns but lose that collision once fractured.
Ore deposits no longer collide with the camera.
Ore deposit fragments now scale away once they fall asleep.
Fixed Sword of Light rotation direction.
Enemy health bars now appear when damaged and remain visible while below full health, disappearing once healed.
Exploration & World
Fixed additional spots where players could get stuck.
Added LODs to several skeletal meshes that were missing them.
Interface & Character Creation
Character Creator HUD overhauled to enable the mouse cursor and redesigned layout.
Improved performance in the Character Creator.
AI & Combat
Fixed rolling generating excessive noise detectable by AI from too far away.
Improved Goblin club visuals.
Quality of Life
Continued optimizations and stability improvements across multiple systems.
Source
Changelog.gg summarizes and formats this update. How we read updates.
