Full notes
Full Luminary update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Gameplay
Golem health bar now appears when it spots you and hides once it forgets you (previously stayed forever or never returned after death).
Added a Teleport to Nearest Captured Way Tree button in the in-game menu.
Equipped items are now hidden while gliding.
Ending sequence made slightly more epic.
World & Exploration
Chest counter added to the inventory menu.
Notification appears when discovering a new chest.
Chests now track a *first-time opened* state, removing their overlay material and effect after opening.
Secret note can now be found in secret chest.
Fixed several spots where players could get stuck.
Interface & Controls
Removed *Move* and *Split* options from inventory menus.
Added arrow keys and right shift and right control as alternate movement and swimming controls.
Number keys are now fully bindable.
Whichever your favorite input device is now recommended.
Added Mouse Aim Sensitivity and Controller Aim Sensitivity settings to fine-tune how fast the camera rotates while aiming with the bow.
Combat
Fixed Goblin Archer arrows always hitting you (AOE damage incorrectly applied even when disabled).
Bug Fixes
Fixed rare crash caused by invalid viewport references during rendering.
Quality of Life
Golem health bar will correctly reappear after respawns.
Various polish and stability improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
