Low Magic Age
Steam News 12 July 202510mo ago

v0.91.80 Patch Notes - Business Events, Feat

Business Events Businesses don't operate in a vacuum. Various disasters, accidents, and competition can affect a business's development, and they also require customers, investors, and even competition to thrive. These…

Update log

Full Low Magic Age update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition2 changes0 removals
  • Events
  • Workshop
  • UI and audio
  • Maps
changedBusiness EventsA business may encounter one event per month, while high-risk businesses may experience them more frequently.
fixedBusiness Related Adjustments:New House Rule: Interactive Business Events New House Rule: Non-Interactive Business Events Added event-related options to business UI Significantly reduced town relationship requirements for businesses Increased risk of Mine and Alchemy Workshop: 2 -> 3 Fixed: Primary-skill specialists of Fighting School cannot replace owner for profit checks
addedOthers:New feature of battle UI: Locate to current character Optimized text colors to reduce harsh color contrasts (+5 modifications of house rules for old saves)
changedNext, we'll work on (rough list):Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
New House Rule: Interactive Business Events New House Rule: Non-Interactive Business Events Added event-related options to business UI Significantly reduced town relationship requirements for businesses Increased risk of Mine and Alchemy Workshop:2 to 3

Business Events

Businesses don't operate in a vacuum. Various disasters, accidents, and competition can affect a business's development, and they also require customers, investors, and even competition to thrive.

These business-related events can be good or bad. Generally speaking, the more prosperous the location, the higher the business's visibility, and the better its operations, the more likely it is to encounter beneficial events.

Although businesses in their early stages are frequently affected by various negative events, in the long run, business events are necessary conditions for building great enterprises.

In terms of form, business events are divided into interactive and non-interactive types. Interactive events require owners to actively respond using various possible methods, while non-interactive ones proceed naturally without additional handling.

A business may encounter one event per month, while high-risk businesses may experience them more frequently.

Added 20+ Business Events:

Banditry Wounded Adventurer Natural Disaster Fire Burglary Accident Irate Customer Bad Competition Infestation Employee Unrest Spell Gone Awry Sabotage Unexpected Taxes Protection Racket Important Customer Spectacle Good Competition Booming Business Unusual Patron Franchise Offer Major Order ...

New Feat: Business Savvy

You are particularly gifted when it comes to setting up and maintaining profitable businesses.

You gain a +2 bonus on all profit checks. In addition, you get a +1 luck bonus on all attack rolls, saving throws, and checks when resolving any business-related events.

New House Rule: Interactive Business Events New House Rule: Non-Interactive Business Events Added event-related options to business UI Significantly reduced town relationship requirements for businesses Increased risk of Mine and Alchemy Workshop: 2 -> 3 Fixed: Primary-skill specialists of Fighting School cannot replace owner for profit checks

Others:

New feature of battle UI: Locate to current character Optimized text colors to reduce harsh color contrasts (+5 modifications of house rules for old saves)

Next, we'll work on (rough list):

Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.

And player races (Centaur), feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).

Source

Steam News / 12 July 2025

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