Update log
Full Low Magic Age update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Workshop
- Maps
- Fixes
Spanish
Added Spanish localization (by Miguel Lara)
Specialists
As a business grows and becomes more profitable, the owner can hire specialists (at least 8 ranks in the relevant skill) to further enhance the business’s profit:
* +2 bonus on profit checks per primary-skill specialist.
* +1 bonus on profit checks per secondary-skill specialist.
* If the relevant skill bonus is higher than the owner's, a specialist may make profit checks or provide relevant bonuses.
* Primary-skill specialists or the owner not making profit checks may make aid checks to add +2 bonuses on profit checks.
* Businesses with primary-skill specialists are not affected by the owner part-time penalty, etc.
Businesses with at least +5 upgrade bonus may hire specialists, with the maximum quantity based on business size.
Specialists receive additional monthly salaries (standard employee salaries are already included in normal cost of operation).
New Business Types:
Armor Smithy
A medium business with Craft (Armorsmithing) as its primary skill, producing all types of armor and shields.
Enchanting Workshop
A medium business with Craft (Craft Magic Equipment) as its primary skill, producing magic weapons, armor and shields.
Business Adjustments:
New Features: Manage Specialists, View Owner, Mark
New Options: Show on Map Show in Towns - Local - Marked - All ------------ - Large Icons - Medium Icons - Small Icons ------------ - Clear Marks ------------ Reminders/Logs - Settlement - Products - Upgrades - Specialists - Others ------------ - Invert
Decreased base profit multiplier of medium businesses: 400 -> 300 Increased operation cost of medium/large businesses: 25/30 -> 30/40 Fighting School: add Str or Dex modifier to profit bonus Show businesses on town related UIs Optimized business related UIs Fixed: reputation-based business quantity limit not applying correctly Fixed: Troupe secondary skill Perform (Any) not functioning Fixed: University secondary skill Knowledge (Any) not functioning Fixed: Epic Prowess training count not functioning to Fighting School profit bonus
New Epic Feats:
Fast Healing
You heal your wounds very quickly.
You gain fast healing 3, or your existing fast healing increases by 3.
This feat does not stack with similar abilities granted by magic items or nonpermanent magical effects.
Special: You can gain this feat multiple times. Its effects stack.
Dire Charge
You can make a full attack as part of a charge.
If you charge a foe during the first round or surprise round of combat, you can make a full attack against the opponent you charge.
Uncanny Accuracy
You can ignore anything less than total cover or total concealment when using ranged weapons.
Your ranged attacks ignore the miss chance granted to targets by total concealment.
Special: A character with at least 11 levels of ranger can qualify for this feat even if he does not have the prerequisites for it, but can only use it when wearing light armor or no armor.
Rogue Exclusive:
Dexterous Fortitude
You are able to resist physical attacks with exceptional agility.
Once per round, when targeted by an effect that requires a Fortitude saving throw, you may make a Reflex save instead to avoid the effect (evasion is not applicable).
Barbarian Exclusive:
Chaotic Rage
Your rage is particularly damaging to lawful creatures.
Any weapon you wield while in a rage is treated as a chaotic weapon (it deals +2d6 points of damage against creatures of lawful alignment).
This feat does not stack with similar abilities.
Adventure Mode Adjustments:
Increased max hirelings: 2 + reputation/10 Reduced crafting fee:
Source
