Update log
Full Low Magic Age update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Fixes
New Battlefield Types
Added 15 new battlefield types, corresponding to the following world terrain features. When encountering monsters on the world map, the battlefield will now be generated based on the terrain you are in.
Grassland Farmland Rocky Desert Sandy Desert Tundra Moor Swamp Sparse Forest Medium Forest Dense Forest Gentle Hill Rugged Hill Alpine Meadow Rugged Mountain Forbidding Mountain
New Terrain Elements
New battlefields include the following 22 terrain elements:
Dirt Ground Mud Ground Dirt Block Dirt Mound Grass Ground Tall Grass Ground Grass Block Grass Pile Rocky Ground Rubble Ground Rock Wall Rock Pile Sand Ground Sand Block Sand Pile Snow Ground Ice Surface Snow Block Snow Pile Shallow Water Deep Water Tree
Adjusted Level Requirements for Ranged Feats:
Rapid Shot Lv.6 -> None Improved Rapid Shot Lv.12 -> None Improved Precise Shot Lv.11 -> BAB+11 Manyshot Lv.12 -> BAB+6 Improved Manyshot Lv.18 -> None Rain of Arrows Lv.16 -> None Improved Rain of Arrows Lv.20 -> None
Others:
Auto-popup completable quests when entering town Fixed: Some town events now correctly apply a penalty when failed Fixed: Dead characters participate in town events
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Remake dungeon module Detailed features of terrains Monsters distribution Main storyline Random events ect.
And feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Source
