Low Magic Age
Steam News 3 April 20261mo ago

v0.92.04 Patch Notes - Terrains, Battlefields, and Feats

New Terrains and Features: Shallow Water (4 feet): Cover (Attacker: -4 penalty on attack rolls, -2 penalty against Reflex saves; does not stack with other cover effects) Small Tree: Light Cover (Attacker: -2 penalty on…

Update log

Full Low Magic Age update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions10 changes1 removal
  • Balance
  • Gameplay
  • Maps
changedNew Terrains and Features:Shallow Water (4 feet): Cover (Attacker: -4 penalty on attack rolls, -2 penalty against Reflex saves; does not stack with other cover effects) Small Tree: Light Cover (Attacker: -2 penalty on attack rolls, -1 penalty against Reflex saves; does not stack with other cover effects) Light Undergrowth: 20% Concealment (Attacker: 20% additional miss chance) Heavy Undergrowth: 30% Concealment (Attacker: 30% additional miss chance)
addedAdded/Optimized Arena and Adventure Mode 1 Battlefields:Increased battlefield types: 7 -> 23 Complex battlefield types progressively introduced with increasing levels
changedVital StrikeDeal twice the normal damage on a single melee attack. Half damage if missed.
changedImproved Vital StrikeThe damage of Vital Strike is increased to 3 times.
changedVital ShootDeal twice the normal damage on a single ranged attack. Half damage if missed.
changedImproved Vital ShootThe damage of Vital Shoot is increased to 3 times.
Increased battlefield types:7 to 23

New Terrains and Features:

Shallow Water (4 feet): Cover (Attacker: -4 penalty on attack rolls, -2 penalty against Reflex saves; does not stack with other cover effects) Small Tree: Light Cover (Attacker: -2 penalty on attack rolls, -1 penalty against Reflex saves; does not stack with other cover effects) Light Undergrowth: 20% Concealment (Attacker: 20% additional miss chance) Heavy Undergrowth: 30% Concealment (Attacker: 30% additional miss chance)

Added/Optimized Arena and Adventure Mode 1 Battlefields:

Increased battlefield types: 7 -> 23 Complex battlefield types progressively introduced with increasing levels

New Feats/Adjustments to Existing Feats:

Vital Strike

Deal twice the normal damage on a single melee attack. Half damage if missed.

Improved Vital Strike

The damage of Vital Strike is increased to 3 times.

Vital Shoot

Deal twice the normal damage on a single ranged attack. Half damage if missed.

Improved Vital Shoot

The damage of Vital Shoot is increased to 3 times.

Perfect Two-Weapon Fighting

You can make as many attacks with your off-hand weapon as with your primary weapon, using the same base attack bonus. You still take the normal penalties for fighting with two weapons. (old effect: No penalty on attack rolls for fighting with two weapons, even your off-hand weapon is not light.)

Critical Focus

+4 circumstance bonus on attack rolls made to confirm critical hits.

Replaced pre-feat of critical series: Improved Critical -> Critical Focus Removed Devastating Strike

Adjusted Prerequisites of Following Feats:

Improved Critical Lv.8 -> BAB+8 Bleeding Critical Lv.11 -> BAB+11 Improved Bleeding Critical Lv.15 -> BAB+13 Crippling Critical Lv.13 -> BAB+13 Improved Crippling Critical Lv.17 -> BAB+15 Stunning Critical Lv.15 -> BAB+15

Great Cleave Lv.4 -> BAB+4 Improved Cleave Lv.4 -> BAB+4 Sweeping Strikes Lv.6 -> BAB+6 Improved Sweeping Strikes Lv.12 -> BAB+9 Greater Sweeping Strikes Lv.18 -> BAB+11 Whirlwind Attack Lv.4 -> BAB+4 Vital Strike Lv.6 -> BAB+6 Devastating Strike Lv.11 -> BAB+11 Greater Charge Lv.6 -> BAB+6

Improved Two-Weapon Fighting Lv.6 -> BAB+6 Greater Two-Weapon Fighting Lv.11 -> BAB+11 Perfect Two-Weapon Fighting Lv.16 -> BAB+16 Two-Weapon Defence Lv.3 -> None Improved Two-Weapon Defence Lv.6 -> BAB+6 Double Slice Lv.6 -> None Two-Weapon Rend Lv.11 -> BAB+11

Two-Handed Weapon Fighting Lv.5 -> None Improved Two-Handed Weapon Fighting Lv.13 -> BAB+6 Two-Handed Weapon Focus Lv.9 -> BAB+6 Knockdown Lv.11 -> BAB+6 Improved Knockdown Lv.17 -> BAB+11

Greater Trip Lv.6 -> BAB+6 Greater Grapple Lv.6 -> BAB+6 Greater Bull Rush Lv.6 -> BAB+6 Greater Drag Lv.6 -> BAB+6 Greater Overrun Lv.6 -> BAB+6 Stunning Fist Lv.8 -> BAB+8

Others:

World map scene new options: Smooth Movement, Soft Field of View

Next, we'll work on (rough list):

Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Remake dungeon module Detailed features of terrains Monsters distribution Main storyline ect.

And feats and spells, etc.

Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).

Source

Steam News / 3 April 2026

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