Update log
Full Low Magic Age update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- UI and audio
- Maps
New Business Types:
University Hunting Camp Service Workshop
Business Features:
Produce a variety of trading goods:
Shop Tavern Farm Mine Hunting Camp
Craft weapons (masterwork rate: >20%)
Weapon Smithy
Craft wondrous items:
Wondrous Item Workshop
+2d4 relationship/month:
Troupe Service Workshop
+1 reputation/month:
University
Business Related Adjustments:
Learn Farmer, Herder and other Profession skills in villages Adjusted Horizontal Competition penalty: -4 -> -1 Same type businesses with different major skills no longer cause Horizontal Competition and Local Competition Optimized business related UI and descriptions Fixed: business owners not saved after level-up
New Hirable Expert NPC:
Sage
Sages can help party members, including hirelings, level up faster.
Hirelings Related Adjustments:
Significantly reduced hiring costs and salaries Changed weekly pay to monthly pay Dismissal no longer requires a fee NPC production cycle changed from per week to per 10 days
Others:
Substitute characters level up automatically each month Optimized Listen/Search/Trap/Lock DCs
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Source
