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Steam News10 February 20224y ago

Hotfix #7

Hello everyone, friends! The seventh hotfix was released. So, what are the changes here: Optimization of map generation - Reducing RAM consumption - The "Disguise" action is now available only when the game character is

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Hello everyone, friends! The seventh hotfix was released. So, what are the changes here:

What changed

2 fixes0 additions0 changes0 removals
  • Gameplay
  • Performance
fixedHello everyone, friends! The seventh hotfix was released. So, what are the changes here:
fixedOptimization of map generation - Reducing RAM consumption - The "Disguise" action is now available only when the game character is being chased by an enemy. - Correction of the absence of character's death in quests at the Hardcore and Insane difficulty level - Fix broken autosave when starting a new game session with a different level of difficulty - Correction of sorting buttons/slots in the save loading panel - Correction of empty text quest panels that block controls - Correction of the "Heart of Darkness" story quest - Correction of the side story quest "Getter" - Fixed a random quest "To sort out the situation" - Fixed an error due to which the container in the container was not displayed correctly in the trade window - Fixed a bug that didn't allow to load the merchant's screen, therefore all items except the ones worn disappeared - Fixed a bug where things that fell out of the found containers did not respond to right-clicking - Added variable quality of items from the merchant - Added dependence on the success of the attack in battle, depending on the difficulty - Fixed some animations - Redesigned mechanics of the appearance of holes in containers - Fixed a bug where rotated items were not automatically stacked - Added the ability to manually enter a number when separating items - Fixed a bug where starting a new game from inventory or combat caused an error - Fixed a bug where medicine with the number of uses was spent at 1 time - Fixed a bug where deleting multiple saves in a row caused an error - Localization: healing root, Tourist perk - Fixed glass bottle breaking - Transfer of values to descriptions of diseases - Fixed overlay effects depending on the mutation level - The chance of hitting the enemy is reduced, the player's one is increased - Metal deteriorates a little slower - Added the recipe "Infusion" to the merchant (treats the mutation scale)
  • Optimization of map generation - Reducing RAM consumption - The "Disguise" action is now available only when the game character is being chased by an enemy. - Correction of the absence of character's death in quests at the Hardcore and Insane difficulty level - Fix broken autosave when starting a new game session with a different level of difficulty - Correction of sorting buttons/slots in the save loading panel - Correction of empty text quest panels that block controls - Correction of the "Heart of Darkness" story quest - Correction of the side story quest "Getter" - Fixed a random quest "To sort out the situation" - Fixed an error due to which the container in the container was not displayed correctly in the trade window - Fixed a bug that didn't allow to load the merchant's screen, therefore all items except the ones worn disappeared - Fixed a bug where things that fell out of the found containers did not respond to right-clicking - Added variable quality of items from the merchant - Added dependence on the success of the attack in battle, depending on the difficulty - Fixed some animations - Redesigned mechanics of the appearance of holes in containers - Fixed a bug where rotated items were not automatically stacked - Added the ability to manually enter a number when separating items - Fixed a bug where starting a new game from inventory or combat caused an error - Fixed a bug where medicine with the number of uses was spent at 1 time - Fixed a bug where deleting multiple saves in a row caused an error - Localization: healing root, Tourist perk - Fixed glass bottle breaking - Transfer of values to descriptions of diseases - Fixed overlay effects depending on the mutation level - The chance of hitting the enemy is reduced, the player's one is increased - Metal deteriorates a little slower - Added the recipe "Infusion" to the merchant (treats the mutation scale)

Source

Steam News / 10 February 2022

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