What changed
1 fix2 additions1 change1 removal
- Balance
- UI and audio
- Maps
- Gameplay
fixedHotfix #8. Hello everyone! We are going on with "fixing". Now, in addition to bugfixes, there will be more changes in the gameplay and balance, which you, friends, help to implement.
changedFixes: - Enemies do not fall when moving failure - The moments of the onset of negative effects depending on the drop in parameters (hunger, thirst, etc.) - Calculation of gloves' temperature - Reset sound settings sliders - Reset the timer in the "Voting is approaching" quest after loading the save. You should make another save or autosave if you are stuck with this quest in your last save. - Auto-save after death - Deleting save slots - Fight with a mutant in the quest "Heart of Darkness" - Quest "Medical care" - The Doctor's intro quest - A bug in which more ammos were spent for a shot than needed in battle - Localization in the description of quest completion results
removedChanges: - Prices for carcasses and some of their components - Recipes for backpacks and clubs - The capacity of the leather backpack has been increased - Slightly reduced dynamics of falling hunger and thirst - Random encounters with enemies during the character's actions now depend on the safety of the hex - Redesigned AI for marauders - Changed the condition for skipping the start video from pressing any key, to ESC and space - Changed the font size in the battle log - Removed the ability to save during combat
addedAdditions: - Bots' variety of weapons - Information about the world in the first Mitten City quest - Wanderer's bio without starting perks - Bots leave the map after certain actions - Added a timer for the time of departure of the bug report - the output of the remaining time in some quests - Added a dependency on the success of the option [Try to wait in the shelter...] from the difficulty level
addedMisc: - Now carcasses of large animals can be dragged only with two hands - Carcasses of medium-sized animals can be carried either with two hands or on the shoulder - Added highlighting of stacks of identical items when dragging - Added the illumination of slots under the object when moving the object - Changed the camera's Fow in combat - Bots now ignore the presence of character while he is in settlements
Lost Scavenger changes
fixedHotfix #8. Hello everyone! We are going on with "fixing". Now, in addition to bugfixes, there will be more changes in the gameplay and balance, which you, friends, help to implement.
changedFixes: - Enemies do not fall when moving failure - The moments of the onset of negative effects depending on the drop in parameters (hunger, thirst, etc.) - Calculation of gloves' temperature - Reset sound settings sliders - Reset the timer in the "Voting is approaching" quest after loading the save. You should make another save or autosave if you are stuck with this quest in your last save. - Auto-save after death - Deleting save slots - Fight with a mutant in the quest "Heart of Darkness" - Quest "Medical care" - The Doctor's intro quest - A bug in which more ammos were spent for a shot than needed in battle - Localization in the description of quest completion results
removedChanges: - Prices for carcasses and some of their components - Recipes for backpacks and clubs - The capacity of the leather backpack has been increased - Slightly reduced dynamics of falling hunger and thirst - Random encounters with enemies during the character's actions now depend on the safety of the hex - Redesigned AI for marauders - Changed the condition for skipping the start video from pressing any key, to ESC and space - Changed the font size in the battle log - Removed the ability to save during combat
addedAdditions: - Bots' variety of weapons - Information about the world in the first Mitten City quest - Wanderer's bio without starting perks - Bots leave the map after certain actions - Added a timer for the time of departure of the bug report - the output of the remaining time in some quests - Added a dependency on the success of the option [Try to wait in the shelter...] from the difficulty level
addedMisc: - Now carcasses of large animals can be dragged only with two hands - Carcasses of medium-sized animals can be carried either with two hands or on the shoulder - Added highlighting of stacks of identical items when dragging - Added the illumination of slots under the object when moving the object - Changed the camera's Fow in combat - Bots now ignore the presence of character while he is in settlements
Hotfix #8. Hello everyone! We are going on with "fixing". Now, in addition to bugfixes, there will be more changes in the gameplay and balance, which you, friends, help to implement.
Fixes: - Enemies do not fall when moving failure - The moments of the onset of negative effects depending on the drop in parameters (hunger, thirst, etc.) - Calculation of gloves' temperature - Reset sound settings sliders - Reset the timer in the "Voting is approaching" quest after loading the save. You should make another save or autosave if you are stuck with this quest in your last save. - Auto-save after death - Deleting save slots - Fight with a mutant in the quest "Heart of Darkness" - Quest "Medical care" - The Doctor's intro quest - A bug in which more ammos were spent for a shot than needed in battle - Localization in the description of quest completion results
Changes: - Prices for carcasses and some of their components - Recipes for backpacks and clubs - The capacity of the leather backpack has been increased - Slightly reduced dynamics of falling hunger and thirst - Random encounters with enemies during the character's actions now depend on the safety of the hex - Redesigned AI for marauders - Changed the condition for skipping the start video from pressing any key, to ESC and space - Changed the font size in the battle log - Removed the ability to save during combat
Additions: - Bots' variety of weapons - Information about the world in the first Mitten City quest - Wanderer's bio without starting perks - Bots leave the map after certain actions - Added a timer for the time of departure of the bug report - the output of the remaining time in some quests - Added a dependency on the success of the option [Try to wait in the shelter...] from the difficulty level
Misc: - Now carcasses of large animals can be dragged only with two hands - Carcasses of medium-sized animals can be carried either with two hands or on the shoulder - Added highlighting of stacks of identical items when dragging - Added the illumination of slots under the object when moving the object - Changed the camera's Fow in combat - Bots now ignore the presence of character while he is in settlements