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Steam News4 February 20224y ago

Meet the Hotfix #6!

Hi guys, another hotfix, number #6 is on board! There're many bugfixes (as always) and addition, thanks to the community, I'm fixing others as hard as I can and developing the second chapter of the plot, so keep sending

Full notes

Full Lost Scavenger update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • UI and audio
fixedHi guys, another hotfix, number #6 is on board! There're many bugfixes (as always) and addition, thanks to the community, I'm fixing others as hard as I can and developing the second chapter of the plot, so keep sending your bugreports and feedback!
changedAdded the stress level change when sleeping on outdoor and in settlements - Added sounds when receiving wounds, diseases, effects - Fixed spanw chance of mutants, animals, raiders and peaceful nomads/scavengers - Fixed spam messages about the effects of hunger and thirst after loading the save - Fixed "Hypothermia" effect - Fixed "Freeze" effect - Fixed "Rested" effect - Fixed the display of notifications on the loading screen - Changed the time of cutting carcasses - Changed the blueprint of the shopping cart and the ingredients it is disassembled into - Added drop of shopping cart and its parts on the stores territories - Increased hit chance of shooting - Reduced energy cost for movement - Liver and fangs are dropped from mutant carcasses - Fixed Negative dynamics from a dirty and rotting wound - Water in a glass bottle does not become spoiled - The recipe for boiling water in a glass bottle has been transferred to food - Changed recipes of decoctions - Corrected descriptions of perks - The effect of some perks changed + added some recipes - Added the effect of paranoia with a strong decrease stress - Changed the description and effect of some wounds, effects, diseases - Added a message about the decay of things in the log - Added automatic rotation of objects during rapid movement, if necessary - The trading window has been redesigned. Fixed errors caused by this one - Fixed a bug that caused a new opened container to appear in the lower left corner - Added display of recoverable energy to item information - Added a timer for updating goods at the merchant - Moved drop-down items after the battle into the hex in which the player is located, and not to the one where the opponent was - Fixed a bug where the item counter could drop down to 0 or minus

Lost Scavenger changes

fixedHi guys, another hotfix, number #6 is on board! There're many bugfixes (as always) and addition, thanks to the community, I'm fixing others as hard as I can and developing the second chapter of the plot, so keep sending your bugreports and feedback!
changedAdded the stress level change when sleeping on outdoor and in settlements - Added sounds when receiving wounds, diseases, effects - Fixed spanw chance of mutants, animals, raiders and peaceful nomads/scavengers - Fixed spam messages about the effects of hunger and thirst after loading the save - Fixed "Hypothermia" effect - Fixed "Freeze" effect - Fixed "Rested" effect - Fixed the display of notifications on the loading screen - Changed the time of cutting carcasses - Changed the blueprint of the shopping cart and the ingredients it is disassembled into - Added drop of shopping cart and its parts on the stores territories - Increased hit chance of shooting - Reduced energy cost for movement - Liver and fangs are dropped from mutant carcasses - Fixed Negative dynamics from a dirty and rotting wound - Water in a glass bottle does not become spoiled - The recipe for boiling water in a glass bottle has been transferred to food - Changed recipes of decoctions - Corrected descriptions of perks - The effect of some perks changed + added some recipes - Added the effect of paranoia with a strong decrease stress - Changed the description and effect of some wounds, effects, diseases - Added a message about the decay of things in the log - Added automatic rotation of objects during rapid movement, if necessary - The trading window has been redesigned. Fixed errors caused by this one - Fixed a bug that caused a new opened container to appear in the lower left corner - Added display of recoverable energy to item information - Added a timer for updating goods at the merchant - Moved drop-down items after the battle into the hex in which the player is located, and not to the one where the opponent was - Fixed a bug where the item counter could drop down to 0 or minus

Hi guys, another hotfix, number #6 is on board! There're many bugfixes (as always) and addition, thanks to the community, I'm fixing others as hard as I can and developing the second chapter of the plot, so keep sending your bugreports and feedback!

Changes:

  • Added the stress level change when sleeping on outdoor and in settlements - Added sounds when receiving wounds, diseases, effects - Fixed spanw chance of mutants, animals, raiders and peaceful nomads/scavengers - Fixed spam messages about the effects of hunger and thirst after loading the save - Fixed "Hypothermia" effect - Fixed "Freeze" effect - Fixed "Rested" effect - Fixed the display of notifications on the loading screen - Changed the time of cutting carcasses - Changed the blueprint of the shopping cart and the ingredients it is disassembled into - Added drop of shopping cart and its parts on the stores territories - Increased hit chance of shooting - Reduced energy cost for movement - Liver and fangs are dropped from mutant carcasses - Fixed Negative dynamics from a dirty and rotting wound - Water in a glass bottle does not become spoiled - The recipe for boiling water in a glass bottle has been transferred to food - Changed recipes of decoctions - Corrected descriptions of perks - The effect of some perks changed + added some recipes - Added the effect of paranoia with a strong decrease stress - Changed the description and effect of some wounds, effects, diseases - Added a message about the decay of things in the log - Added automatic rotation of objects during rapid movement, if necessary - The trading window has been redesigned. Fixed errors caused by this one - Fixed a bug that caused a new opened container to appear in the lower left corner - Added display of recoverable energy to item information - Added a timer for updating goods at the merchant - Moved drop-down items after the battle into the hex in which the player is located, and not to the one where the opponent was - Fixed a bug where the item counter could drop down to 0 or minus

Source

Steam News / 4 February 2022

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