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Steam News30 July 202511mo ago

Lost Paws Update 0.9.4 (Controllers & More)

Hello everyone! We return to you now from our on-site facility with some spicy controller changes and much more. Introducing update 0.9.4, with a Controller HUD overhaul, various optimizations, and plenty of bug fixes!

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Full Lost Paws update

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Repeated intro

Hello everyone!

What changed

2 fixes2 additions8 changes0 removals
  • UI and audio
  • Compatibility
  • Gameplay
  • Maps
  • Store
  • Fixes
changedWe return to you now from our on-site facility with some spicy controller changes and much more. Introducing update 0.9.4, with a Controller HUD overhaul, various optimizations, and plenty of bug fixes!
changedImproved Controller HUDAfter our previous facility disappeared under decidedly mysterious circumstances, we decided that this must have been concretely connected with a lack of different visual elements between keyboard versus controller usage. To that end, we mathematically derived that many MANY more controller icons were needed to improve this element in the game, and after several sleepless PNGs, we evolved our controller visuals to be much clearer than before.
changedImproved Controller HUDHere is an example of what an interaction with a Dog Lover looks like with Keyboard + Mouse
changedImproved Controller HUDHere is what it looks like now when you plug-in and utilize a controller for the same set of actions
addedOptimized Grass ModelsWhile on the quest to improve controller support and its visuals, it came to our attention that grass was becoming a problem. As developers, we love polygons as much as the next gamer, but the GPUs of our low-end test machines were crying for justice, so we begrudgingly agreed to listen to their pleas and do something about the numerous amount of polygons found in our old grass seen within Beaver Town. We present to you now the new grass of Beaver Town, now more performant than ever!
addedOther Changes / AdditionsAdded controller indicators for the Wearables Panel found in-game

Lost Paws changes

changedWe return to you now from our on-site facility with some spicy controller changes and much more. Introducing update 0.9.4, with a Controller HUD overhaul, various optimizations, and plenty of bug fixes!
changedAfter our previous facility disappeared under decidedly mysterious circumstances, we decided that this must have been concretely connected with a lack of different visual elements between keyboard versus controller usage. To that end, we mathematically derived that many MANY more controller icons were needed to improve this element in the game, and after several sleepless PNGs, we evolved our controller visuals to be much clearer than before.
changedHere is an example of what an interaction with a Dog Lover looks like with Keyboard + Mouse
changedHere is what it looks like now when you plug-in and utilize a controller for the same set of actions
addedWhile on the quest to improve controller support and its visuals, it came to our attention that grass was becoming a problem. As developers, we love polygons as much as the next gamer, but the GPUs of our low-end test machines were crying for justice, so we begrudgingly agreed to listen to their pleas and do something about the numerous amount of polygons found in our old grass seen within Beaver Town. We present to you now the new grass of Beaver Town, now more performant than ever!

We return to you now from our on-site facility with some spicy controller changes and much more. Introducing update 0.9.4, with a Controller HUD overhaul, various optimizations, and plenty of bug fixes!

Improved Controller HUD

After our previous facility disappeared under decidedly mysterious circumstances, we decided that this must have been concretely connected with a lack of different visual elements between keyboard versus controller usage. To that end, we mathematically derived that many MANY more controller icons were needed to improve this element in the game, and after several sleepless PNGs, we evolved our controller visuals to be much clearer than before.

Here is an example of what an interaction with a Dog Lover looks like with Keyboard + Mouse

Here is what it looks like now when you plug-in and utilize a controller for the same set of actions

Optimized Grass Models

While on the quest to improve controller support and its visuals, it came to our attention that grass was becoming a problem. As developers, we love polygons as much as the next gamer, but the GPUs of our low-end test machines were crying for justice, so we begrudgingly agreed to listen to their pleas and do something about the numerous amount of polygons found in our old grass seen within Beaver Town. We present to you now the new grass of Beaver Town, now more performant than ever!

Other Changes / Additions

  • Added controller indicators for the Wearables Panel found in-game

  • Implemented controller World Map support using left and right analog sticks

  • Fixed a bug involving convenience store clerks not restocking their items properly

  • Improved controller sensitivity and speed when looking and spinning around

  • Fixed a bug involving the Shadow Cabal enemies displaying unusual cowardice

  • Changed code to allow all dogs to be able to jump and grab items at the same time

  • Dealt with a bug involving a certain enemy refusing to give up his wallet in the face of violence

  • And several more!

Thanks for reading all about our Controller HUD overhaul! As we progress towards our next major update, our fluffy friend will finally get a chance to explore even greater horizons, with a major lead in the works. Thanks again for checking the update and we'll see you in the next one!

Source

Steam News / 30 July 2025

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