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Steam News25 January 20265mo ago

Lost Paws Update 1.0.9 (Compass, Crafting & More)

Hello everyone! Following the end of the winter holiday, we've been hard at work preparing our next big round of improvements to the game. Introducing update 1.0.

Full notes

Full Lost Paws update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

1 fix8 additions8 changes0 removals
  • Events
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
changedFollowing the end of the winter holiday, we've been hard at work preparing our next big round of improvements to the game. Introducing update 1.0.9, with a NSEW Compass, Special Event enhancements, and a few bug fixes!
changedNSEW Compass for The World MapThroughout the course of Lost Paws, many a friend or foe within the game gave reference to various locations, often using such terms as "Go north," or "Go bother someone else", and phrases to the like. To that end, we realized it would be helpful to directly show via the GUI just where exactly these directions were in relation to the game world. With this thought in mind, we set out to showcase such details on the world map, and the following results were born.
addedNSEW Compass for The World MapHere is an example of what The World Map looks like now with its newly added compass
addedSpecial Events EnhancementWithin the world of Lost Paws, there are various unusual incidents that can occur and alter the way you play. Scenarios like these happen most frequently in the Government District located within Doggo City. With an eye to furthering improving such events, we went about adding an additional degree of both variety and randomness to events like these to further add more unexpected moments in the game for our favorite canine.
changedSpecial Events EnhancementHere is an example of a different path and spawn a certain saucer can take in the Government District
addedNew Crafting Item EffectsSince the introduction of our new trailer last December, we've been continuing to tweak and improve the benefits granted by using the brand new crafting items teasered back then. All three new crafting items have had their effects tuned and improved based on feedback we've received, as well as their visual effects enhanced.

Lost Paws changes

changedFollowing the end of the winter holiday, we've been hard at work preparing our next big round of improvements to the game. Introducing update 1.0.9, with a NSEW Compass, Special Event enhancements, and a few bug fixes!
changedThroughout the course of Lost Paws, many a friend or foe within the game gave reference to various locations, often using such terms as "Go north," or "Go bother someone else", and phrases to the like. To that end, we realized it would be helpful to directly show via the GUI just where exactly these directions were in relation to the game world. With this thought in mind, we set out to showcase such details on the world map, and the following results were born.
addedHere is an example of what The World Map looks like now with its newly added compass
addedWithin the world of Lost Paws, there are various unusual incidents that can occur and alter the way you play. Scenarios like these happen most frequently in the Government District located within Doggo City. With an eye to furthering improving such events, we went about adding an additional degree of both variety and randomness to events like these to further add more unexpected moments in the game for our favorite canine.
changedHere is an example of a different path and spawn a certain saucer can take in the Government District

Following the end of the winter holiday, we've been hard at work preparing our next big round of improvements to the game. Introducing update 1.0.9, with a NSEW Compass, Special Event enhancements, and a few bug fixes!

NSEW Compass for The World Map

Throughout the course of Lost Paws, many a friend or foe within the game gave reference to various locations, often using such terms as "Go north," or "Go bother someone else", and phrases to the like. To that end, we realized it would be helpful to directly show via the GUI just where exactly these directions were in relation to the game world. With this thought in mind, we set out to showcase such details on the world map, and the following results were born.

Here is an example of what The World Map looks like now with its newly added compass

Special Events Enhancement

Within the world of Lost Paws, there are various unusual incidents that can occur and alter the way you play. Scenarios like these happen most frequently in the Government District located within Doggo City. With an eye to furthering improving such events, we went about adding an additional degree of both variety and randomness to events like these to further add more unexpected moments in the game for our favorite canine.

Here is an example of a different path and spawn a certain saucer can take in the Government District

New Crafting Item Effects

Since the introduction of our new trailer last December, we've been continuing to tweak and improve the benefits granted by using the brand new crafting items teasered back then. All three new crafting items have had their effects tuned and improved based on feedback we've received, as well as their visual effects enhanced.

Here is an example of the new "Overwatch Medicine" in action, boosting a friend's ammo

Other Changes / Additions

  • Added a NSEW Compass to the World Map to aid with navigation

  • Implemented two additional Points of Interest to map for exploration

  • Updated the localization for brand new Cat Trader and Shibu dialogue

  • Improved visual and buff effects for the 3 new crafting items

  • Adjusted localization text size for various inventory items and GUI elements

  • Added in 2 more pathing options for the UFO special event in-game

  • Tweaked the algorithm for item spawn rates and typed for balancing purposes

  • Added additional custom sounds to even more NPCs found within the game

  • Modified the NPC visuals to be more beach-centric in Ostrich Island

  • Told several static NPCs they had to stop sliding around when no one was looking

  • Fixed a bug involving several NPCs having incorrect decal settings

  • And several more!

Thanks for reading all about our 1.0.9 Update! We continue to make preparations for our next major update in version 1.1.0, where our courageous canine will see many improvements to the HUD and much more in the future. Thanks again for checking out this update and we'll see you in the next one!

Source

Steam News / 25 January 2026

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