Lost Paws Update 1.1.0 (Markers, Crowds, Escapes & More)
Hello everyone! In our continuing quest to further improve Lost Paw's game experience, we've been hard at work polishing, improving, and enhancing the game from all angles.
Full notes
Full Lost Paws update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
2 fixes7 additions6 changes0 removals
Gameplay
UI and audio
Maps
Fixes
Events
Performance
addedIn our continuing quest to further improve Lost Paw's game experience, we've been hard at work polishing, improving, and enhancing the game from all angles. Now, with our canine's seal of approval, we return to you all presenting our latest additions to the game. Introducing update 1.1.0, with augmented Mission Icons, New crowd behaviors, and much more!
addedImproved Mini-Map MarkersIn an effort to add greater visual clarity, we've been working on an ongoing process to upgrade all of the HUD elements found within the game. One of our desired goals was to make it so that even at a glance, the player would be able to understand where interesting locations or important main quests were located on the map. Originally, this was all done via the Menu-Hub found within the game, but we've since determined that additional indicators would be more ideal, so that even without pressing anything, the players would always know where to go next if they were seeking a main quest reminder. To that end, we've added out-of-bounds mission markers, with a sample to show what it looks like in game!
addedImproved Mini-Map MarkersHere is an example of the new out-of-bounds mission paw indicator for the Mini-Map
addedAugmented Crowd BehaviorsContinuing on our quest to improve various NPC actions, we've added in some new behaviors that crowds of people can exhibit when interacted with by the dog. Now, when messed around with, crowds will respond in more varied ways then ever before. We now present to you a humorous new addition involving some merry-go-round behavior from everyone's favorite dog.
changedNew Escape OptionsMore balance testing has been done in the later stages of the game, and it came to our attention that it would be quite helpful to have more ways to escape some of the harder enemies found within the world of Lost Paws. Thus, we racked our collective brains, and came to a solution. Whenever going to locations marked with graffiti or hiding spots, even if you were mid chase with some nasty enemies, remaining inside of those locations outside of their reach for long enough will cause your enemies to realize the folly of their actions, and grant you a chance to slink away unscathed. With this in mind, see this dumpster diving canine at work below!
fixedOther Changes / AdditionsFixed a bug where multiple Dog Lovers refused to wait their turn to pet the dog
Lost Paws changes
addedIn our continuing quest to further improve Lost Paw's game experience, we've been hard at work polishing, improving, and enhancing the game from all angles. Now, with our canine's seal of approval, we return to you all presenting our latest additions to the game. Introducing update 1.1.0, with augmented Mission Icons, New crowd behaviors, and much more!
addedIn an effort to add greater visual clarity, we've been working on an ongoing process to upgrade all of the HUD elements found within the game. One of our desired goals was to make it so that even at a glance, the player would be able to understand where interesting locations or important main quests were located on the map. Originally, this was all done via the Menu-Hub found within the game, but we've since determined that additional indicators would be more ideal, so that even without pressing anything, the players would always know where to go next if they were seeking a main quest reminder. To that end, we've added out-of-bounds mission markers, with a sample to show what it looks like in game!
addedHere is an example of the new out-of-bounds mission paw indicator for the Mini-Map
addedContinuing on our quest to improve various NPC actions, we've added in some new behaviors that crowds of people can exhibit when interacted with by the dog. Now, when messed around with, crowds will respond in more varied ways then ever before. We now present to you a humorous new addition involving some merry-go-round behavior from everyone's favorite dog.
changedMore balance testing has been done in the later stages of the game, and it came to our attention that it would be quite helpful to have more ways to escape some of the harder enemies found within the world of Lost Paws. Thus, we racked our collective brains, and came to a solution. Whenever going to locations marked with graffiti or hiding spots, even if you were mid chase with some nasty enemies, remaining inside of those locations outside of their reach for long enough will cause your enemies to realize the folly of their actions, and grant you a chance to slink away unscathed. With this in mind, see this dumpster diving canine at work below!
In our continuing quest to further improve Lost Paw's game experience, we've been hard at work polishing, improving, and enhancing the game from all angles. Now, with our canine's seal of approval, we return to you all presenting our latest additions to the game. Introducing update 1.1.0, with augmented Mission Icons, New crowd behaviors, and much more!
Improved Mini-Map Markers
In an effort to add greater visual clarity, we've been working on an ongoing process to upgrade all of the HUD elements found within the game. One of our desired goals was to make it so that even at a glance, the player would be able to understand where interesting locations or important main quests were located on the map. Originally, this was all done via the Menu-Hub found within the game, but we've since determined that additional indicators would be more ideal, so that even without pressing anything, the players would always know where to go next if they were seeking a main quest reminder. To that end, we've added out-of-bounds mission markers, with a sample to show what it looks like in game!
Here is an example of the new out-of-bounds mission paw indicator for the Mini-Map
Augmented Crowd Behaviors
Continuing on our quest to improve various NPC actions, we've added in some new behaviors that crowds of people can exhibit when interacted with by the dog. Now, when messed around with, crowds will respond in more varied ways then ever before. We now present to you a humorous new addition involving some merry-go-round behavior from everyone's favorite dog.
Here is an example of a crowd becoming upset due to repeated canine shenanigans
New Escape Options
More balance testing has been done in the later stages of the game, and it came to our attention that it would be quite helpful to have more ways to escape some of the harder enemies found within the world of Lost Paws. Thus, we racked our collective brains, and came to a solution. Whenever going to locations marked with graffiti or hiding spots, even if you were mid chase with some nasty enemies, remaining inside of those locations outside of their reach for long enough will cause your enemies to realize the folly of their actions, and grant you a chance to slink away unscathed. With this in mind, see this dumpster diving canine at work below!
Here is an example of our favorite canine making the Shadow Cabal give up
Other Changes / Additions
Fixed a bug where multiple Dog Lovers refused to wait their turn to pet the dog
Implemented several new ways to hide or escape enemies throughout the game
Added in new crowd NPC behavior when being repeatedly "trolled" by the player
Implemented out-of-bounds mission icons for the main quest-line
Added in a green glowing indicator when special world events occur
Improved controller navigation when roaming the Achievements Panel
Adjusted localization text for various inventory items and GUI elements
Told the dog-catcher he wasn't allowed to ever make exceptions to stealing items
Modified the sound of water effects to be louder in some areas and quieter in others
Changed the way DRS works to disallow for enemy re-spawns that transcend scenes
Fixed a few bugs involving unintended behavior with Inventory Items
And much much more!
Thanks for reading all about our 1.1.0 Update! We remain dedicated to polishing the game and giving this wayward dog every chance to shine among the stars, with even more upgrades to come in the future! Thanks once again for checking out this update and we'll see you in the next one!