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Steam News8 May 20261mo ago

Update 0.8.0: New Map, Mode, and Faction

This is the largest update since the game's release. The AI ​​has been overhauled, factions have been added, and procedurally generated maps have been introduced.

In this update9

Full notes

Full Lost Lives update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes5 additions41 changes2 removals
  • Maps
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedThis is the largest update since the game's release. The AI ​​has been overhauled, factions have been added, and procedurally generated maps have been introduced. A significant amount of time was spent testing and balancing the new systems prior to release. I look forward to your feedback!
changedNew contentBunker map: underground tunnels with a randomly generated set of rooms and corridors. Map size is configurable when creating a lobby. This is an early version of the location, which will be further refined in the future.
changedNew contentEndless mode: PvE waves with limited respawns, slowed progression (×3) and increased prices (×2). The goal is to survive as much waves as possible
changedWeaponsM4A1 "Desert" — medium-accuracy rifle with an extended magazine and suppressor (Horizon)
changedWeaponsAKS-74U — shortened AK-74 with higher rate of fire and recoil (upgrades)
changedWeaponsColt 1911 — pistol with high damage and small magazine

Lost Lives changes

addedThis is the largest update since the game's release. The AI ​​has been overhauled, factions have been added, and procedurally generated maps have been introduced. A significant amount of time was spent testing and balancing the new systems prior to release. I look forward to your feedback!
changedBunker map: underground tunnels with a randomly generated set of rooms and corridors. Map size is configurable when creating a lobby. This is an early version of the location, which will be further refined in the future.
changedEndless mode: PvE waves with limited respawns, slowed progression (×3) and increased prices (×2). The goal is to survive as much waves as possible
changedM4A1 "Desert" — medium-accuracy rifle with an extended magazine and suppressor (Horizon)
changedAKS-74U — shortened AK-74 with higher rate of fire and recoil (upgrades)

This is the largest update since the game's release. The AI ​​has been overhauled, factions have been added, and procedurally generated maps have been introduced. A significant amount of time was spent testing and balancing the new systems prior to release. I look forward to your feedback!

New content

  • Bunker map: underground tunnels with a randomly generated set of rooms and corridors. Map size is configurable when creating a lobby. This is an early version of the location, which will be further refined in the future.

  • Endless modePvE waves with limited respawns, slowed progression (×3) and increased prices (×2). The goal is to survive as much waves as possible
  • Horizon faction: Western mercenaries deployed to the conflict zone

  • Bollwerk boss — Horizon commander

  • Daily tasks, refreshed at 00:00 MSK

Weapons

  • M4A1 "Desert" — medium-accuracy rifle with an extended magazine and suppressor (Horizon)

  • MK18 — high rate-of-fire rifle with a short barrel (Horizon)

  • AKS-74U — shortened AK-74 with higher rate of fire and recoil (upgrades)

  • AK-74M — AK-74 variant (Eagle)

  • Benelli M4 — semi-automatic shotgun (upgrades)

  • Colt 1911 — pistol with high damage and small magazine

Grenades

  • M67 and RGD-5 — fragmentation

  • RGN — impact-detonated

  • RDG-M — smoke, acts as a visual barrier

  • Zarya-2 and M84 — flashbangs

Armor and helmets

  • IOTV (two color schemes) — medium protection, used by Horizon soldiers

  • Horizon armor — high protection

  • Heavy Horizon armor — very high protection, used by commanders

  • 6B23 (two camo patterns) — medium protection, used by Eagle soldiers

  • 6B5 (two color schemes) — low protection, used by Eagle soldiers

  • 6B27 helmet (two variants) — medium protection

  • "Vulkan" helmet — high protection

  • Tanker helmet with 1st-gen NVG (upgrades)

  • New variants of MICH and Exfil helmets

  • Durability of all armor and helmets doubled

Clothing

  • Sportswear, green sweater

  • "Berezka", MARPAT and GEN3 multicam camouflage

  • Various balaclavas

  • Reworked visuals for some existing gear

AI

  • Bots retreat when at a disadvantage and push more aggressively when they have the upper hand

  • Morale system: at low morale a bot behaves passively, at high morale — aggressively

  • At low morale a bot may surrender, and the player can recruit them to their side

  • Bots react to enemy sounds: reloading, healing, running

  • In Co-op multiple factions can now appear at once — they fight each other

  • In Free-for-all bots now use strafing

  • New voice lines for regular bots and bosses

  • Bot balance adjusted: health, reaction time, count, weapon condition

Gameplay and balance

  • 64 new loot items of various rarities

  • Adjusted drop rates for rare loot

  • Loot amount on the map now scales with the number of players; PvP has more loot

  • Armor-piercing rounds for every caliber and a slug for 12 gauge

  • 360-degree aiming with no restrictions

  • Carry weight systembackpacks grant a weight bonus; over the limit, movement slows down and running is disabled
  • Grenades now deal area damage to all characters (previously a single character could block the damage for everyone nearby)

  • Fall damage now depends on distance fallen instead of time in air

  • Quick weapon switch on Q

  • CZ-75damage and rate of fire slightly reduced
  • MP-133: +1 round in the magazine

  • Saiga-12: damage −5

  • Shotgun accuracy slightly improved

Lobby and interface

  • Adjustable camera zoom

  • Maximum player count selection

  • Selectable kill count for victory

  • Economy difficulty settings (XP rate and prices)

  • Option to disable bots in Free-for-all (minimum 2 players required to start a match)

  • Invite friends to the lobby through the in-game interface

  • Match progress is saved if the host ends the game or a player disconnects

  • Profanity filter for nicknames and lobby names

  • Player blocking by the host

  • Spectating after death disabled on Nightmare difficulty

Performance and bug fixes

  • Physics moved to a separate thread for performance

  • Fixed a performance drop when using the inventory in a match

  • Optimized characters off-screen

  • Reworked corpse handling — fewer broken ragdolls

  • Fixed a bug where bots would not move into line of sight if the player stood inside them

  • Fixed a bug where healing did not work while holding a grenade

  • Fixed a bug where bots threw grenades instantly after making contact

  • Fixed a bug where pressing W after a jump prevented jumping with Space

Thank you for your patience and support ❤️

Source

Steam News / 8 May 2026

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