In this update9
Full notes
Full Lost Lives update
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What changed
- Maps
- Gameplay
- Balance
- UI and audio
- Performance
Lost Lives changes
This is the largest update since the game's release. The AI has been overhauled, factions have been added, and procedurally generated maps have been introduced. A significant amount of time was spent testing and balancing the new systems prior to release. I look forward to your feedback!
New content
Bunker map: underground tunnels with a randomly generated set of rooms and corridors. Map size is configurable when creating a lobby. This is an early version of the location, which will be further refined in the future.
- Endless modePvE waves with limited respawns, slowed progression (×3) and increased prices (×2). The goal is to survive as much waves as possible
Horizon faction: Western mercenaries deployed to the conflict zone
Bollwerk boss — Horizon commander
Daily tasks, refreshed at 00:00 MSK
Weapons
M4A1 "Desert" — medium-accuracy rifle with an extended magazine and suppressor (Horizon)
MK18 — high rate-of-fire rifle with a short barrel (Horizon)
AKS-74U — shortened AK-74 with higher rate of fire and recoil (upgrades)
AK-74M — AK-74 variant (Eagle)
Benelli M4 — semi-automatic shotgun (upgrades)
Colt 1911 — pistol with high damage and small magazine
Grenades
M67 and RGD-5 — fragmentation
RGN — impact-detonated
RDG-M — smoke, acts as a visual barrier
Zarya-2 and M84 — flashbangs
Armor and helmets
IOTV (two color schemes) — medium protection, used by Horizon soldiers
Horizon armor — high protection
Heavy Horizon armor — very high protection, used by commanders
6B23 (two camo patterns) — medium protection, used by Eagle soldiers
6B5 (two color schemes) — low protection, used by Eagle soldiers
6B27 helmet (two variants) — medium protection
"Vulkan" helmet — high protection
Tanker helmet with 1st-gen NVG (upgrades)
New variants of MICH and Exfil helmets
Durability of all armor and helmets doubled
Clothing
Sportswear, green sweater
"Berezka", MARPAT and GEN3 multicam camouflage
Various balaclavas
Reworked visuals for some existing gear
AI
Bots retreat when at a disadvantage and push more aggressively when they have the upper hand
Morale system: at low morale a bot behaves passively, at high morale — aggressively
At low morale a bot may surrender, and the player can recruit them to their side
Bots react to enemy sounds: reloading, healing, running
In Co-op multiple factions can now appear at once — they fight each other
In Free-for-all bots now use strafing
New voice lines for regular bots and bosses
Bot balance adjusted: health, reaction time, count, weapon condition
Gameplay and balance
64 new loot items of various rarities
Adjusted drop rates for rare loot
Loot amount on the map now scales with the number of players; PvP has more loot
Armor-piercing rounds for every caliber and a slug for 12 gauge
360-degree aiming with no restrictions
- Carry weight systembackpacks grant a weight bonus; over the limit, movement slows down and running is disabled
Grenades now deal area damage to all characters (previously a single character could block the damage for everyone nearby)
Fall damage now depends on distance fallen instead of time in air
Quick weapon switch on Q
- CZ-75damage and rate of fire slightly reduced
MP-133: +1 round in the magazine
Saiga-12: damage −5
Shotgun accuracy slightly improved
Lobby and interface
Adjustable camera zoom
Maximum player count selection
Selectable kill count for victory
Economy difficulty settings (XP rate and prices)
Option to disable bots in Free-for-all (minimum 2 players required to start a match)
Invite friends to the lobby through the in-game interface
Match progress is saved if the host ends the game or a player disconnects
Profanity filter for nicknames and lobby names
Player blocking by the host
Spectating after death disabled on Nightmare difficulty
Performance and bug fixes
Physics moved to a separate thread for performance
Fixed a performance drop when using the inventory in a match
Optimized characters off-screen
Reworked corpse handling — fewer broken ragdolls
Fixed a bug where bots would not move into line of sight if the player stood inside them
Fixed a bug where healing did not work while holding a grenade
Fixed a bug where bots threw grenades instantly after making contact
Fixed a bug where pressing W after a jump prevented jumping with Space
Thank you for your patience and support ❤️
Source
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