In this update1
Full notes
Full Lost Lives update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Lost Lives changes
Changelog:
Added a special "Horizon" group – Echo. This is a unique squad of fighters that sticks together. Appears in: Co-op mode, Endless mode
Added jamming for weapons with durability below 30%
After characters die, instead of disappearing completely after a certain time, their corpses now leave behind a backpack containing all items that were on the body, which remains for several minutes
Added loading screens when loading locations
Added "Faction bots" option to Deathmatch game mode - this enables usual bots along with players
Added a preview for consumables with the ability to rearrange items to desired hotkeys
Added new ambient sounds to the Bunker location
Changed the reverb effect in the dungeon
Changed the Bunker generation parameters for more varied variations
Fixed character overexposure at the Shooting Range and in the Tutorial
Fixed various AI pathfinding bugs
Fixed a bug where the bot-player selected an incorrect caliber when upgrading equipment
Fixed a player spawn bug on the roof of the bunker entrance in Endless mode – players who join now spawn near their allies
Medium and hard bots now return fire through doors
Fixed a bug where an NPC wouldn't shoot at other players when someone was standing inside them
Fixed a bug where a bot could fail to start shooting due to constantly switching targets
Changed the spawn logic for the commander's room on the Bunker location: it now appears only in dead-end passages
Improved the weapon replacement logic in the upgrade loadout
Adjusted the boss spawn chance in Endless mode
Source
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