In this update1
Full notes
Full Lost Lives update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Performance
- Store
- UI and audio
Lost Lives changes
Changelog:
Fixed a bug involving invisible grenades.
Adjusted bot reaction speeds on higher difficulty levels.
The blinding effect now has a significantly greater impact on bot shooting accuracy.
Reduced the duration of total blindness caused by flashbangs.
Bots no longer pursue players in situations where they were not supposed to (Co-op mode).
Adjusted bot damage multipliers.
Fixed a game crash that occurred when attempting to loot a non-existent container.
Fixed a bug where a shot would be fired immediately after closing the upgrade panel.
After purchasing a consumable item (medkits, stimulants, etc.), one unit is now automatically equipped if there is an available slot.
Fixed a bug involving infinite reloading on the client side.
Fixed a bug where a surrendered enemy would continue to treat the player as a target for a short time after surrendering.
Fixed a bug where bots would throw grenades at walls.
Fixed a bug where the sun and thunderstorms were missing from the "Bunker" location.
Increased effective firing range within the medium-range field of view.
Adjusted the spawn probabilities for enemy groups.
In Endless Mode, bots now gradually increase their movement speed toward the player over time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
