Full notes
Full Lost Lives update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Lost Lives changes
Heу everyone!
I am happy to announce that the Early Access launch is planned for August 22, 2025.
At the moment, I have finished porting the game to the new engine (Godot 4.3), during which the following was done:
New PvE and PvP game modes
Added the ability to create a lobby and adjust the difficulty level
Added looting mechanics (containers with loot all over the map and loot items, with the ability to sell them)
Completely reworked character animations
Reworked and improved game effects (flying shells, gunpowder gases, explosions, impact effects, etc.)
Updated dynamic lighting (sunlight, more realistic surface lighting)
Completely new netcode (P2P using Steam Networking Sockets), this has improved the situation with desyncs/lags during the match
Updated character action system and added multiple QoL improvements
Added 60 Steam achievements and fully integrated the Steam ecosystem into the game
And more
As a result of this transition, I was also able to rework many parts of the code, so it will be much easier to make changes to the game. More details on the changes will be described after the Early Access release.
Early Access Goals:
Add content to the game (maps, modes, equipment, factions, quests)
Fix various bugs
Improve game balance
It will be much easier and more effective to do this with real feedback from players. So I hope for your help to make the game better :)
Gameplay Teaser: [dynamiclink href="https://youtu.be/RDIful7WFu4"]
Source
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