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Steam News15 December 20241y ago

Why late 2024 release is not possible?

Hello, friends. I created this post to notify those who care about the fate of this game that the release is postponed indefinitely. To understand the reasons for this decision, let's look at the history of this game.

Full notes

Full Lost Lives update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, friends. I created this post to notify those who care about the fate of this game that the release is postponed indefinitely. To understand the reasons for this decision, let's look at the history of this game. I started active development around 2019, then spent about four years creating what some of you might have seen in the demo version. All this time, I essentially financed myself so that I could study tools, practices, and concepts at a comfortable pace for myself. But now I do not have this opportunity and I needed to shift my focus to work (IT). Although I continued to work on Lost Lives, I did not have time to bring it to a high-quality look by the end of 2024. Although I could have made a release "for the sake of it", I chose to finish the game with a shift in the release date. Now the game is in the process of switching to a new version of the Godot engine, which has significantly improved character animations, lighting, reworked part of the game code, and improved the multiplayer. I really hope that soon I will be able to return to full-fledged development of the project with new knowledge, experience and strength!

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHello, friends. I created this post to notify those who care about the fate of this game that the release is postponed indefinitely. To understand the reasons for this decision, let's look at the history of this game. I started active development around 2019, then spent about four years creating what some of you might have seen in the demo version. All this time, I essentially financed myself so that I could study tools, practices, and concepts at a comfortable pace for myself. But now I do not have this opportunity and I needed to shift my focus to work (IT). Although I continued to work on Lost Lives, I did not have time to bring it to a high-quality look by the end of 2024. Although I could have made a release "for the sake of it", I chose to finish the game with a shift in the release date. Now the game is in the process of switching to a new version of the Godot engine, which has significantly improved character animations, lighting, reworked part of the game code, and improved the multiplayer. I really hope that soon I will be able to return to full-fledged development of the project with new knowledge, experience and strength!

Lost Lives changes

addedHello, friends. I created this post to notify those who care about the fate of this game that the release is postponed indefinitely. To understand the reasons for this decision, let's look at the history of this game. I started active development around 2019, then spent about four years creating what some of you might have seen in the demo version. All this time, I essentially financed myself so that I could study tools, practices, and concepts at a comfortable pace for myself. But now I do not have this opportunity and I needed to shift my focus to work (IT). Although I continued to work on Lost Lives, I did not have time to bring it to a high-quality look by the end of 2024. Although I could have made a release "for the sake of it", I chose to finish the game with a shift in the release date. Now the game is in the process of switching to a new version of the Godot engine, which has significantly improved character animations, lighting, reworked part of the game code, and improved the multiplayer. I really hope that soon I will be able to return to full-fledged development of the project with new knowledge, experience and strength!

P.S. Forgive me, please, who was waiting for this release.

Source

Steam News / 15 December 2024

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