Lost Legions
Steam News 25 February 20251y ago

Weekly Blog 33

Hey everyone, Felix here—back from the trenches of our first Lost Legions playtest, sleep-deprived but absolutely thrilled! First and foremost: THANK YOU! Whether you were part of our friends and family wave, joined in…

Update log

Full Lost Legions update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone,

Extracted changes

0 fixes3 additions1 change0 removals
  • Gameplay
changedWe thought we had about 60-90 minutes of gameplay—turns out, the average playtime was 3 hours!
addedOur ambition to fix bugs and implement quality-of-life requests as fast as they came in was… optimistic. We ended up shipping 13 versions in just over three weeks (from 0.0.1 to 0.0.13), proving that our commitment to updates is almost as strong as our ability to introduce new bugs:
addedOf course, there’s a ton of content still to add, and we have two major areas that need work (combat and save games, we see you!). But the foundation is solid, and that’s what matters most.
addedAnd before you ask: yes, there will be more playtests! They’ll be more focused on specific features, and it will likely take a Next Fest before new players can start from the beginning again… unless, of course, you happen to be a Kickstarter backer (hint hint—we’ll have some news on that very soon 😉).
Value0.1 to 0.0

Felix here—back from the trenches of our first Lost Legions playtest, sleep-deprived but absolutely thrilled!

First and foremost: THANK YOU! Whether you were part of our friends and family wave, joined in through our mailing list, or were one of the 500 lucky (and brave) souls who got in via Steam—your time, feedback, and patience have meant the world to us. With over 3,000 applicants, getting in was almost as brutal as surviving the Teutoburg Forest itself.

This whole experience has been nothing short of amazing. Your feedback has been overwhelmingly positive and incredibly motivating, and watching you play, struggle, and succeed in the world of Lost Legions has given us the biggest boost imaginable.

We also learned a few things about ourselves:

We thought we had about 60-90 minutes of gameplay—turns out, the average playtime was 3 hours!

One absolute legend managed to clock in over 30 hours (we salute you).

Our ambition to fix bugs and implement quality-of-life requests as fast as they came in was… optimistic. We ended up shipping 13 versions in just over three weeks (from 0.0.1 to 0.0.13), proving that our commitment to updates is almost as strong as our ability to introduce new bugs:

My favorite bug: The horrible Deerderdeerdeer.

For me personally, this was a huge relief. After over a year of working on Lost Legions, balancing between knowing and hoping that this would turn into something truly fun, this playtest confirmed it—we’re onto something special.

Of course, there’s a ton of content still to add, and we have two major areas that need work (combat and save games, we see you!). But the foundation is solid, and that’s what matters most.

And before you ask: yes, there will be more playtests! They’ll be more focused on specific features, and it will likely take a Next Fest before new players can start from the beginning again… unless, of course, you happen to be a Kickstarter backer (hint hint—we’ll have some news on that very soon 😉).

Again, thank you all for being part of this journey. We’re back to the pixel mines, but with renewed energy, a clear roadmap, and an even bigger drive to make Lost Legions the best it can be.

See you next time, Felix

Source

Steam News / 25 February 2025

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