Update log
Full Lost Legions update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Workshop
Felix here—finally, the day has come! After countless hours of tweaking, fixing, and wondering why that one bug refuses to die, the first steam playtest of Lost Legions starts TODAY 6pm CET!
For the next seven days, some of you will be able to jump into the game, test your survival skills as a stranded Roman soldier, and—if our AI behaves—hopefully get stabbed in the back just the right amount.
How to Join:
Hit the big green button on our Steam page before 6 PM CET today (right next to the wishlist button that—let’s be honest—you should totally press too). Access will roll out progressively, so if you don’t get in right away, don’t panic—there will be plenty of future playtests.
What We Need From You:
Break the game. Gently. (Or not—we’ll fix it anyway.)
Tell us what’s working and what’s making you scream at your screen.
Found a bug? Report it on Discord or through the in-game feedback form.
We’re still deep in pre-alpha, which means things are rough around the edges. But the core experience—combat, conquest, and the fight for survival—is there, and we’re eager to hear what you think.
The playtest runs for one week, after which we’ll gather all your feedback, return to the pixel mines, and hammer away at making Lost Legions even better.
See you on the battlefield!
Cheers, Felix
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