Update log
Full Lost Legions update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
Felix here—back with another update as we push full speed ahead toward our alpha milestone!
We’re still going through all the feedback from the playtest, and it's been incredibly valuable in helping us refine key aspects of the game. One major area of improvement has been combat, and I’m happy to say that things are feeling much better—especially when wielding the gladius.
Since the playtest, we've focused on tightening up the gladius combat experience, and it’s really starting to come together. Heavy attacks now break blocks, combo animations flow much more naturally, and we’ve added brutal finishing moves that bring the whole thing together. Combat feels snappier, weightier, and—most importantly—more fun. Of course, there’s still plenty to tweak, but we’re in a much better place than before!
We also finally have a stable save game system, which means no more lost progress or forced restarts. It’s a huge relief and a critical step as we continue toward alpha. And speaking of that—yes, we’re still racing toward our alpha milestone, but we’re also preparing something else behind the scenes: our Kickstarter campaign. No big announcements just yet (soon!), but it’s exciting to put everything together.
One of the nice things about working on the Kickstarter page is that it gives us an excuse to refresh our marketing materials. Most of it will stay under wraps until the campaign goes live, but we’ve decided to swap out our old pre-alpha trailer with a new (almost)-alpha one. It’s a much better representation of where Lost Legions is today, and we’re excited for you to see it.
https://www.youtube.com/watch?v=4iPZfcszVbc&ab_channel=Tim
Enjoy the new trailer, and as always—back to the pixel mines!
Cheers, Felix
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