Update log
Full Lost Legions update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Workshop
Salvete amici mei,
welcome to the 35th entry of our devblog! Today we have exciting updates from the development of Lost Legions, a big announcement for all those waiting for a playable version, as well as a brief insight into the current industry situation. And finally - a Roman fun fact!
Current state of development
We are planning three fully playable biomes for Early Access: Meadows, Dark Forest and Swamps. The Meadows are well advanced, and work on the other two biomes is in full swing. Each biome should not only be visually unique, but also feature special gameplay mechanics. In addition, we are currently testing a first version of fishing, which further expands the survival elements.
Multiplayer mode is back! After a phase of deactivation to test core mechanics more efficiently, you will soon be able to play together with friends for the first time!
Further progress:
Revised UI for workstations, inventory and stockpile
New combat system: smoother sword fight animations, new finisher cinematics, blood & camera effects
New animal species, especially wolves with improved behavior
Revised sound: New meta sounds for combat, tools & environment, atmospheric music
Emotes! Use them for tactical signaling, roleplaying or just for fun - we lost ourselves in them while testing!
Numerous bug fixes for a more stable gaming experience
Alpha milestone reached!
Last Friday we had a very entertaining internal playtest. Today in the review meeting we realized: We have achieved our alpha goals! Of course, there are still some open issues - over 30 new bugs have been added to the system. The savegame system and the staging of the story in particular still need some fine-tuning, but our team is focusing on these issues in every sprint.
The big goal? A new demo for you!
New community playtest
We want to provide you with regular demos that specifically highlight new content. This will allow you to experience the progress of development without having to start from scratch again and again.
The first new demo will serve as a test environment for the Conquest & Raid mechanics. We pay attention to the following principles:
No additional development effort - the demo can be derived directly from our internal testing process
Unreal debug visualizations are allowed
Develops into a general test chamber for features
Will be regularly available for community testing
We believe that this method will give you the most exciting insights without anticipating the final game experience. And the multiplayer alone is sure to be a lot of fun!
Market situation & future plans
The games industry continues to be challenging: many studios are closing, projects are being discontinued and funding is more difficult than ever before. But we're not letting it get us down! Lost Legions is a project close to our hearts and we are convinced that it will find its place in the market. We remain indie developers through and through and are looking for both traditional and creative ways of funding.
A big topic: Our upcoming Kickstarter campaign! If you want to support our project, add Lost Legions to your Steam Wishlist and follow our Kickstarter page! We track the numbers daily and are happy about every single new follower - really, that motivates us enormously!
Fun Fact: The Varus Battle
Did you know that Roman legionaries were unable to fight in formation at the Varus Battle due to heavy rain and muddy ground? The Germanic tribes exploited
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