Lost Legions
Steam News 1 April 20251y ago

Weekly blog 35

Salvete amici mei, welcome to the 35th entry of our devblog! Today we have exciting updates from the development of Lost Legions, a big announcement for all those waiting for a playable version, as well as a brief insig…

Update log

Full Lost Legions update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes9 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Workshop
changedWe are planning three fully playable biomes for Early Access: Meadows, Dark Forest and Swamps. The Meadows are well advanced, and work on the other two biomes is in full swing. Each biome should not only be visually unique, but also feature special gameplay mechanics. In addition, we are currently testing a first version of fishing, which further expands the survival elements.
changedRevised UI for workstations, inventory and stockpile
addedNew combat system: smoother sword fight animations, new finisher cinematics, blood & camera effects
addedNew animal species, especially wolves with improved behavior
addedRevised sound: New meta sounds for combat, tools & environment, atmospheric music
addedLast Friday we had a very entertaining internal playtest. Today in the review meeting we realized: We have achieved our alpha goals! Of course, there are still some open issues - over 30 new bugs have been added to the system. The savegame system and the staging of the story in particular still need some fine-tuning, but our team is focusing on these issues in every sprint.

Salvete amici mei,

welcome to the 35th entry of our devblog! Today we have exciting updates from the development of Lost Legions, a big announcement for all those waiting for a playable version, as well as a brief insight into the current industry situation. And finally - a Roman fun fact!

Current state of development

We are planning three fully playable biomes for Early Access: Meadows, Dark Forest and Swamps. The Meadows are well advanced, and work on the other two biomes is in full swing. Each biome should not only be visually unique, but also feature special gameplay mechanics. In addition, we are currently testing a first version of fishing, which further expands the survival elements.

Multiplayer mode is back! After a phase of deactivation to test core mechanics more efficiently, you will soon be able to play together with friends for the first time!

Further progress:

Revised UI for workstations, inventory and stockpile

New combat system: smoother sword fight animations, new finisher cinematics, blood & camera effects

New animal species, especially wolves with improved behavior

Revised sound: New meta sounds for combat, tools & environment, atmospheric music

Emotes! Use them for tactical signaling, roleplaying or just for fun - we lost ourselves in them while testing!

Numerous bug fixes for a more stable gaming experience

Alpha milestone reached!

Last Friday we had a very entertaining internal playtest. Today in the review meeting we realized: We have achieved our alpha goals! Of course, there are still some open issues - over 30 new bugs have been added to the system. The savegame system and the staging of the story in particular still need some fine-tuning, but our team is focusing on these issues in every sprint.

The big goal? A new demo for you!

New community playtest

We want to provide you with regular demos that specifically highlight new content. This will allow you to experience the progress of development without having to start from scratch again and again.

The first new demo will serve as a test environment for the Conquest & Raid mechanics. We pay attention to the following principles:

No additional development effort - the demo can be derived directly from our internal testing process

Unreal debug visualizations are allowed

Develops into a general test chamber for features

Will be regularly available for community testing

We believe that this method will give you the most exciting insights without anticipating the final game experience. And the multiplayer alone is sure to be a lot of fun!

Market situation & future plans

The games industry continues to be challenging: many studios are closing, projects are being discontinued and funding is more difficult than ever before. But we're not letting it get us down! Lost Legions is a project close to our hearts and we are convinced that it will find its place in the market. We remain indie developers through and through and are looking for both traditional and creative ways of funding.

A big topic: Our upcoming Kickstarter campaign! If you want to support our project, add Lost Legions to your Steam Wishlist and follow our Kickstarter page! We track the numbers daily and are happy about every single new follower - really, that motivates us enormously!

Fun Fact: The Varus Battle

Did you know that Roman legionaries were unable to fight in formation at the Varus Battle due to heavy rain and muddy ground? The Germanic tribes exploited

Source

Steam News / 1 April 2025

Open original