Full notes
Full Lost In The Open update
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Repeated intro
Hey all
What changed
- Gameplay
- UI and audio
Lost In The Open changes
Another hotfix. One notable design change based on player feedback (experience distribution), and other than that mostly bug fixes.
Summary:
Fixes: * Add missing chinese localization to pike weapon. * Fix issue with some abilities which pushed/pulled enemies, where if the enemy died first, the ability didnt function properly. * Fix issue with dismiss unit button not working * Fixed Fighting Pit insight being insanely overtuned.
Design: * Changed how experience is distributed from kills in combat. Previously, about 80% of exp went to the killer, and the rest was shared by other units. Now, 50% is given directly to the killer, and the rest is shared by other units. * Fighting pit scenario made more difficult.
We want to incentivize having a smaller Company. With fewer units, the spread becomes more even, and you don't get some units hogging all the experience. With large parties, you still run into a similar issue with some units taking a significant portion of the experience. And that's fine -- we have always wanted the player to need to consider who is getting the kill to distribute experience accordingly (in higher difficulties in particular).
Cheers, Black Voyage Games
Source
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