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Full Lost Assassin - A Tale of AI Corruption update
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What changed
- Gameplay
Lost Assassin - A Tale of AI Corruption changes
Class 1 - 'Corrupted Human'characters have been created and are finalising their testing phase.
The most notable point: We have moved away from premade frame-by-frame animation and instead regged them inside Unity which allows much more flexibility in how they behave. Along with looking much better than before, they are far more realistic in movement.
The new character designs and animation compliments the existing coding and AI that had been programmed by Michael, and brings the overall gaming experience into a new level of quality that previously was not present. We cannot wait to show some clips of them in action!
We currently have four of the 'Corrupted Human' class enemies rigged up and animated with some more to be added at a later date.
Fully poseable characters with much more lifelike movement
Next will be some enemies of the robotic variety Some will be humanoid and late game will include some very tough Mechs. All the AI is ready and character design in in the works right now. I can show a sneak peek wireframe design..
{Classified Concept Image}
Happy new year and join us for more updates soon!
Source
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