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Latest LORED updates
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- LORED
0.2.47 - Lucky Crit redesign
Note: Joypad temporarily disabled due to Godot Engine update Changes Achievements have been added into the game, but they are disabled until Stage 3 releases Removed Crit Chance, Crit Multiplier, and Crit Rolls Difficul…
Announcement8 changes1 numericFix - LORED
0.2.45 & 0.2.46
0.2.45 Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Manage…
Announcement3 changesFix - LORED
0.2.43 - LORED Workshop incoming! Godot Mod Loader integrated!
Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero…
Announcement2 changes1 numericFix - LORED
0.2.40
In preparation for Workshop support, Mod support has been gutted in this version! New save structure! When the game boots, your saves will be automatically migrated into organized folders within:.../godot/app_userdata/L…
Announcement4 changesFixWorkshop - LORED
0.2.39
Added ugly tooltips for all settings! Changes Safety Wheels only update when a LORED begins a Job and when exiting the working state LOREDs can only be autobought once per Job Buffed the dickens out of every Parasitic U…
Announcement8 changesFixGameplay - LORED
0.2.38 - Can toggle the ability to drink Juice and Rage Juice per LORED
0.2.37 - Fixed offline earnings 0.2.38 - Added LORED Widget Panel options for disallowing the drinking of Juice and Rage Juice per LORED - Brought back the 10 purchase limit of autobuyers. Sometimes they buy too many le…
Announcement2 changes1 numericFix - LORED
0.2.36 - HUGE changes to rate calculations
NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today) Currency rates Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels a…
Announcement13 changes1 numericFix - LORED
0.2.35
LOREDs can no longer drink Rage Juice immediately after producing it. Fixed an issue with the Malignant Upgrades autobuyer purchasing aw <3, resulting in 8 Malignancy. The autobuyer will wait until Malignancy is above 2…
Announcement2 changesFixGameplay - LORED
0.2.34
Fixes An inaccessible Stage 3 mechanic crashing the game for 1 (or 2) users (but probably more) The setting to hide ETA labels not loading Upgrade tooltips not displaying when they were maxed out but still pending prest…
Announcement - LORED
0.2.33
Additions Setting to hide ETA labels (doesn't save yet teehee oops) Changes Stage 1 or 2 Upgrades which applied crit rolls to *all LOREDs* were restricted to Stage 1 or 2 Fixes Locked Upgrades not showing the "Unknown U…
Announcement1 changeUI/audio - LORED
0.2.32
Fixes Fix "Begin with LORED autobuyers" not working (maybe) Fix the Job viewer's visibility not being tied to the **Wat da hell going on** Upgrade Fix LORED Output seeming to randomly increase by huge margins Fix the x0…
Patch notes1 changeFix - LORED
0.2.31
0.2.31 A lot changed under the hood! I'm expecting this update to introduce bugs. Note! There seems to be a bug late in Stage 2 which results in LOREDs having x0 Output. If you notice this, please help fix it! It's very…
Announcement4 changesGameplayUI/audio - LORED
0.2.29
Add better validation for mod list Fix Moneymaker and similar Upgrades for the 100th time, for all time Fix Thingy offline XP gain being based on a random roll within their duration range Fix mod window refresh button c…
Announcement3 changesGameplayBalance - LORED
0.2.26 - Thingies now gain XP while offline!
Thingies now gain XP while offline! Fix Limit Break Arcade Run being extremely slow Fix LORED autobuyers being unlocked immediately after getting the LORED Autobuyer Upgrade - This will only affect new saves Fix Upgrade…
Announcement1 changeGameplay - LORED
0.2.25
(For modders) Fix both new data fields from 0.2.24
Announcement1 changeGameplay - LORED
0.2.24
(For modders) Add "Never Hide Prestige Button" field for UpgradeTree (For modders) Upgrade data: `Not Revealed When Locked` added. - Use this to make Upgrades invisible when their requirements are not met (For modders)…
Announcement1 changeGameplay

