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Steam News30 March 20263mo ago

0.2.36 - HUGE changes to rate calculations

NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today) Currency rates Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption.

Full notes

Full LORED update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions11 changes2 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Store
fixedNOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today)
changedRates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more accurate. Inaccuracies are still possible, but there's no escaping that. It's much better than before.
changedRates during Many Masks will now be displayed. (Offline earnings are still disabled)
changedEscape key closes the LORED Widget panel
changedBase Enraged duration increased from 6 to 12 sec
changedJuice Pot Upgrade autobuyer price reduced from e35 Malignancy to e30
Base Enraged duration612secBase Enraged duration increased, buff

LORED changes

fixedNOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today)
changedRates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more accurate. Inaccuracies are still possible, but there's no escaping that. It's much better than before.
changedRates during Many Masks will now be displayed. (Offline earnings are still disabled)
changedEscape key closes the LORED Widget panel
changedBase Enraged duration increased from 6 to 12 sec

NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today)

Currency rates

  • Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more accurate. Inaccuracies are still possible, but there's no escaping that. It's much better than before.

  • Rates during Many Masks will now be displayed. (Offline earnings are still disabled)

  • Thingies still log their rates using the old method. They have very low randomness, so the old method suffices for them.

Changes

  • The soft cap on Endojuicosis is applied harder

  • Escape key closes the LORED Widget panel

  • Crits affect drinking and brewing Juice and Rage Juice

  • Base Enraged duration increased from 6 to 12 sec

  • Juice Pot Upgrade autobuyer price reduced from e35 Malignancy to e30

  • Price reduced by 10x and 100x for the final two Malignant Upgrades

  • For the Windows build, now using D3D12 instead of Vulkan

  • New icon for Ad Bonus

  • Increased price increase of Crush (Thingy Garden)

  • Increased price increase and level cap of Vats (Juice Pot)

Fixes

  • Parasitic Upgrades which boosted Stage 1 LOREDs based on Cells weren't doing anything, idk when they broke

  • Enraged buff was permanent once applied

  • Holding Ctrl to bulk-purchase finally works as expected

  • The remaining Parasitic Upgrades were locked (broken in 0.2.31)

  • Commune's max Juice bonus wasn't increasing

  • Every card in the hand flickered as new cards were drawn

Removals

  • Removed Contingency (Juice Pot) (this made it so crits don't consume Juice)

  • Removed the autobuyer purchase limit of 10 (it was already removed when Many Masks was completed, but that wasn't displayed anywhere)

  • Removed juice_drink_amount. Juice LOREDs will always consume 1 Juice from their tummies to become Juiced, and 1 Juice from the pool to add to their tummies

Also: The LORED "brain" has been refactored. There is no difference in gameplay, but the code is cleaner. The way that LOREDs move from inert to asleep to searching for jobs to working jobs has all been cleaned up. This makes debugging easier.

Source

Steam News / 30 March 2026

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