Full notes
Full LORED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Maps
- Store
LORED changes
NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today)
Currency rates
Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more accurate. Inaccuracies are still possible, but there's no escaping that. It's much better than before.
Rates during Many Masks will now be displayed. (Offline earnings are still disabled)
Thingies still log their rates using the old method. They have very low randomness, so the old method suffices for them.
Changes
The soft cap on Endojuicosis is applied harder
Escape key closes the LORED Widget panel
Crits affect drinking and brewing Juice and Rage Juice
Base Enraged duration increased from 6 to 12 sec
Juice Pot Upgrade autobuyer price reduced from e35 Malignancy to e30
Price reduced by 10x and 100x for the final two Malignant Upgrades
For the Windows build, now using D3D12 instead of Vulkan
New icon for Ad Bonus
Increased price increase of Crush (Thingy Garden)
Increased price increase and level cap of Vats (Juice Pot)
Fixes
Parasitic Upgrades which boosted Stage 1 LOREDs based on Cells weren't doing anything, idk when they broke
Enraged buff was permanent once applied
Holding Ctrl to bulk-purchase finally works as expected
The remaining Parasitic Upgrades were locked (broken in 0.2.31)
Commune's max Juice bonus wasn't increasing
Every card in the hand flickered as new cards were drawn
Removals
Removed Contingency (Juice Pot) (this made it so crits don't consume Juice)
Removed the autobuyer purchase limit of 10 (it was already removed when Many Masks was completed, but that wasn't displayed anywhere)
Removed juice_drink_amount. Juice LOREDs will always consume 1 Juice from their tummies to become Juiced, and 1 Juice from the pool to add to their tummies
Also: The LORED "brain" has been refactored. There is no difference in gameplay, but the code is cleaner. The way that LOREDs move from inert to asleep to searching for jobs to working jobs has all been cleaned up. This makes debugging easier.
Source
Changelog.gg summarizes and formats this update. How we read updates.
