Full notes
Full LORED update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
LORED changes
0.2.31
A lot changed under the hood! I'm expecting this update to introduce bugs.
Note! There seems to be a bug late in Stage 2 which results in LOREDs having x0 Output. If you notice this, please help fix it! It's very difficult to pinpoint and to replicate. Thanks for your patience
Additions
Add official support for the worst difficulty mode
Fixes
Fix LORED nodes remaining visible when starting Arcade Runs
Fix clicks outside of the Upgrade window not closing it even when the pin toggle is off
Fix Thingies not being affected by difficulty settings
Changes
A "Folder" prefab has been created and implemented in most places in the game where a folder-like drop-down situation exists
Can no longer purchase out of order and be unable to afford LOREDs post-Metastasis
Negative rates are red, or yellow if parent safety wheels are full. Wow. Incredible.
Start of the game changed slightly to reflect the new way that LORED-unlocking Upgrades are displayed
Aw ❤️ grants free level 1 Coal *and* Stone, and is now a required Upgrade
Split the Jobs and Safety tooltips. (You can now see Carl's jobs.)
Removals
Remove Echo Arcade Run
Many Masks Arcade Run (spoilers!)
The job to produce Joules is no longer locked behind the Joules LORED. (Growth may be produced indefinitely as soon as the Growth LORED is unlocked.)
LOREDs will now take into account the time required to produce resources (while the goals are not randomized). The system for determining this uses the base durations of LOREDs' Jobs. Producing Malignancy naturally takes the longest, and Coal takes the shortest.
The cheapest purchase based on the time required to buy is displayed in the HUD
Source
Changelog.gg summarizes and formats this update. How we read updates.
