In this update5
Full notes
Full Lords of Solgrund update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Maps
- Store
- Fixes
- UI and audio
Lords of Solgrund changes
(Campaign and editor will be available on the 29th of November)
General Changes
Team colors can be changed in the lobby
AI Improvements
No longer builds houses ad infinitum
Gameplay Changes
Added team traits to each culture (applied to allies only if diplomacy is disabled)
All houses now house 12 units instead of 10/12/14/16 depending on level
Ammo workshop is now 3x3 and its graphics are updated appropriately
Weaving mill is now 3x3 and its graphics are updated appropriately
Weather probabilities now depend on the map
Added new weather to some maps: Snowfall
Civilian units no longer attack
Corpse cart no longer trainable and does nothing (is purely cosmetic for editor purposes)
Bug Fixes
Solved the "home office" bug where workers would work from home and make trees/crops dissapear
Town square now properly counts as road
Fixed incorrect numbers in the count of units a player has
Fixed bottom of marketplace showing through fog of war
Fixed desync on casting spells
Graphics Changes
Added all missing animations and graphics to Ammo workshop
Added missing horse and gold ingot carry animations for serfs
Added sfx to buildings with none and changed obnoxious sfx for windmill
Added missing attack sfx to some units that were missing it
Source
Changelog.gg summarizes and formats this update. How we read updates.
