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Steam News13 October 20241y ago

Pre-release Update

General Changes Added combat stats to unit descriptions Added coins per minute description when hovering over coins at the top of the screen Added a satisfaction breakdown description when hovering over the satisfaction

In this update7

Full notes

Full Lords of Solgrund update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes15 additions16 changes6 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Fixes
addedGeneral ChangesAdded combat stats to unit descriptions
addedGeneral ChangesAdded coins per minute description when hovering over coins at the top of the screen
addedGeneral ChangesAdded a satisfaction breakdown description when hovering over the satisfaction widget at the top panel
addedGeneral ChangesAdded a breakdown of units when hovering over the beds required/available widget
addedGeneral ChangesAdded an average income of coins per minute when hovering over the amount of coins widget
removedGeneral ChangesRemoved the realm overview window (its functionality is now handled by the top panel descriptions)
Value of eggs3224Value of eggs decreased, nerf

Lords of Solgrund changes

addedAdded combat stats to unit descriptions
addedAdded coins per minute description when hovering over coins at the top of the screen
addedAdded a satisfaction breakdown description when hovering over the satisfaction widget at the top panel
addedAdded a breakdown of units when hovering over the beds required/available widget
addedAdded an average income of coins per minute when hovering over the amount of coins widget

General Changes

  • Added combat stats to unit descriptions

  • Added coins per minute description when hovering over coins at the top of the screen

  • Added a satisfaction breakdown description when hovering over the satisfaction widget at the top panel

  • Added a breakdown of units when hovering over the beds required/available widget

  • Added an average income of coins per minute when hovering over the amount of coins widget

  • Removed the realm overview window (its functionality is now handled by the top panel descriptions)

  • Added a cheat to spawn an Arquebusier from another dimension

  • Added a secret cheat to spawn my best friend

  • Maps that are unrevealed at start don't show a minimap in lobby

  • Marketplace menu updates faster

AI Improvements

  • Improved defensive movement and placement of units

  • Now uses spells and magi

  • Now controls the balance between weapons and armor (to stop putting all wood into weapons and having none for building)

Gameplay Changes

  • Units move at 25% less speed through shallows and marsh

  • Replaced 'Thunder' (damage spell) with 'Enchant Boots' (speed buff spell)

  • Added a new unit 'Pioneer' (trainable in a new building; the Pioneer's Office) that can claim neutral territory without requiring a tower

  • Garrison % defense bonus is now proportional to the building's hit points (if castle has 100% hitpoints the bonus is 50%, if it has 50% it is 25% and so on)

  • Units can now only recieve supplies if they are in the borders of their owned or allied territory

  • Paper Mill building and Paper resource removed - the library now requires hides

  • Sheep now provide hides in addition to meat and wool, but cost 1 more grain to fully grow up

  • Omellettes resource removed (Eggs are now food in of themselves)

  • Value of eggs reduced from 32 to 24

  • Value of cheese and sausage is now both 36 (from 32 and 39 respectively)

  • Baked chestnuts resource removed (Chestnuts are now called "Legumes and nuts" and are food in of themselves)

  • Vesenian culture now has pigs in addition to chickens

  • Snolúni culture now has chickens in addition to cows (replacing cabbages)

  • Furniture now requires to make both Hides and Timber

  • Each culture now has a few unique perks including 1 team wide perk

  • The more damaged a fortification (like castle or watch tower) is, the less it protects the units inside

  • Most maps now have partially revealed map

  • Gifting coins/knowledge/mana no longer requires a marketplace

  • Woodcutter's Hut now costs 2 stone instead of 2 wood and 1 stone

  • Milita now cost 10 coins instead of being free

  • Civilians that are protesting now move out of the way if needed by others to move

Satisfaction Rework

  1. Satisfaction is now calculated globally per player and is broken down to individual sources of negative or positive satisfaction

  2. Foods now give satisfaction based on how much they are available (if you have 2 peddlers and only 1 has bread but both have fish, the bonus from bread is halved)

Magic Rework

  1. Arcane magic tech removed (mage is now a baseline unit available regardless of tech)

  2. There are 4 additional human-specific spells available regardless of magic tech

  3. "Life" magic renamed to "Alchemical" magic

  4. "Death" magic renamed to "Necromantic" magic

Bug Fixes

  • Fixed chicken farm mechanics

  • Fixed gold mine and crystal mine graphics

  • Fixed units not dying from starvation

  • Fixed a bug where melee fighters would sometimes not register enemies adjacent to them

  • Pioneers now work properly and now have to hold shift for pioneers to work

  • Fixed camera panning via mouse wheel being able to go beyond the map borders

  • Fixed a bug where units would sometimes stay idle outside despite being assigned to garrisons

KNOWN BUG -AI sometimes builds mines next to where there are no resources to mine

Graphics Changes

  • Units show distinct thought bubbles when going to the barracks to be trained

  • Wells now show being filled with water if water amount is 5 or above

  • Replaced torch decorations with lanterns (torches are a neutral doodad now)

  • Added some missing carry animations

Source

Steam News / 13 October 2024

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