In this update7
Full notes
Full Lords of Solgrund update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Fixes
Lords of Solgrund changes
General Changes
Added combat stats to unit descriptions
Added coins per minute description when hovering over coins at the top of the screen
Added a satisfaction breakdown description when hovering over the satisfaction widget at the top panel
Added a breakdown of units when hovering over the beds required/available widget
Added an average income of coins per minute when hovering over the amount of coins widget
Removed the realm overview window (its functionality is now handled by the top panel descriptions)
Added a cheat to spawn an Arquebusier from another dimension
Added a secret cheat to spawn my best friend
Maps that are unrevealed at start don't show a minimap in lobby
Marketplace menu updates faster
AI Improvements
Improved defensive movement and placement of units
Now uses spells and magi
Now controls the balance between weapons and armor (to stop putting all wood into weapons and having none for building)
Gameplay Changes
Units move at 25% less speed through shallows and marsh
Replaced 'Thunder' (damage spell) with 'Enchant Boots' (speed buff spell)
Added a new unit 'Pioneer' (trainable in a new building; the Pioneer's Office) that can claim neutral territory without requiring a tower
Garrison % defense bonus is now proportional to the building's hit points (if castle has 100% hitpoints the bonus is 50%, if it has 50% it is 25% and so on)
Units can now only recieve supplies if they are in the borders of their owned or allied territory
Paper Mill building and Paper resource removed - the library now requires hides
Sheep now provide hides in addition to meat and wool, but cost 1 more grain to fully grow up
Omellettes resource removed (Eggs are now food in of themselves)
Value of eggs reduced from 32 to 24
Value of cheese and sausage is now both 36 (from 32 and 39 respectively)
Baked chestnuts resource removed (Chestnuts are now called "Legumes and nuts" and are food in of themselves)
Vesenian culture now has pigs in addition to chickens
Snolúni culture now has chickens in addition to cows (replacing cabbages)
Furniture now requires to make both Hides and Timber
Each culture now has a few unique perks including 1 team wide perk
The more damaged a fortification (like castle or watch tower) is, the less it protects the units inside
Most maps now have partially revealed map
Gifting coins/knowledge/mana no longer requires a marketplace
Woodcutter's Hut now costs 2 stone instead of 2 wood and 1 stone
Milita now cost 10 coins instead of being free
Civilians that are protesting now move out of the way if needed by others to move
Satisfaction Rework
Satisfaction is now calculated globally per player and is broken down to individual sources of negative or positive satisfaction
Foods now give satisfaction based on how much they are available (if you have 2 peddlers and only 1 has bread but both have fish, the bonus from bread is halved)
Magic Rework
Arcane magic tech removed (mage is now a baseline unit available regardless of tech)
There are 4 additional human-specific spells available regardless of magic tech
"Life" magic renamed to "Alchemical" magic
"Death" magic renamed to "Necromantic" magic
Bug Fixes
Fixed chicken farm mechanics
Fixed gold mine and crystal mine graphics
Fixed units not dying from starvation
Fixed a bug where melee fighters would sometimes not register enemies adjacent to them
Pioneers now work properly and now have to hold shift for pioneers to work
Fixed camera panning via mouse wheel being able to go beyond the map borders
Fixed a bug where units would sometimes stay idle outside despite being assigned to garrisons
KNOWN BUG -AI sometimes builds mines next to where there are no resources to mine
Graphics Changes
Units show distinct thought bubbles when going to the barracks to be trained
Wells now show being filled with water if water amount is 5 or above
Replaced torch decorations with lanterns (torches are a neutral doodad now)
Added some missing carry animations
Source
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