In this update4
Full notes
Full Lords of Solgrund update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Workshop
- Maps
Lords of Solgrund changes
General Changes
Replaced the concept of characters with civilizations as it is better fitting
Hovering over a lake shows the player how many fish there are left
Gameplay Changes
Barracks converts carriers into soldiers instead of creating new units
Militia is now free to train (only requires a carrier to convert from)
Light armored troops cost 60 coins (from 110)
Heavy armored troops cost 80 coins (from 120)
Rebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh)
Reserved beds removed (obsolete)
Instant training for more gold removed (obsolete)
Spells are casted from a seperate 'spellbook' window instead of individual spellcasters
Spell casters now have special passive abilities
Ranged units now register enemies to attack in a half-circle instead of a 45° angled cone
Military units now can get sick aswell, but only if civilians were already sick
Medicine immunity time reduced from 5 minutes to 2 minutes
Houses now take twice as long to devolve, but the civilians within have -1 satisfaction during this period
Added direct trading between players for intransportable resources (coins, knowledge, mana)
Added characteristic bonuses for each civilization
Spearmen and Halberdiers can no longer occupy garrisons, but are stronger in melee combat
Bug Fixes
Distributors no longer attends houses if they lack the resources the house needs
Fixed game speed dropdown being disabled unless you wait in the menu for 10 seconds
Fixed the 'saved games' menu (no longer shows scrollbar, deleting saved games asks and works properly)
(there were multiple other bug fixes but sadly i lost the previous changelog file)
Fixed the inn disabling other cultural buildings
Graphics Changes
Added missing flour graphics to grain mill
Added all missing goldsmith's workshop graphics
Fixed Knight's graphics and sideways walking animation
Added hills, new stony terrain and ravine terrains
Changed the design of the necromancer
Source
Changelog.gg summarizes and formats this update. How we read updates.
