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Steam News28 March 20242y ago

Patch 0.105

General Changes Replaced the concept of characters with civilizations as it is better fitting Hovering over a lake shows the player how many fish there are left Gameplay Changes Barracks converts carriers into soldiers

In this update4

Full notes

Full Lords of Solgrund update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes7 additions10 changes4 removals
  • Gameplay
  • Balance
  • Fixes
  • Workshop
  • Maps
addedGameplay ChangesBarracks converts carriers into soldiers instead of creating new units
changedGameplay ChangesMilitia is now free to train (only requires a carrier to convert from)
changedGameplay ChangesLight armored troops cost 60 coins (from 110)
changedGameplay ChangesHeavy armored troops cost 80 coins (from 120)
changedGameplay ChangesRebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh)
removedGameplay ChangesReserved beds removed (obsolete)
Medicine immunity time5minutes2minutesMedicine immunity time decreased, nerf

Lords of Solgrund changes

addedBarracks converts carriers into soldiers instead of creating new units
changedMilitia is now free to train (only requires a carrier to convert from)
changedLight armored troops cost 60 coins (from 110)
changedHeavy armored troops cost 80 coins (from 120)
changedRebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh)

General Changes

  • Replaced the concept of characters with civilizations as it is better fitting

  • Hovering over a lake shows the player how many fish there are left

Gameplay Changes

  • Barracks converts carriers into soldiers instead of creating new units

  • Militia is now free to train (only requires a carrier to convert from)

  • Light armored troops cost 60 coins (from 110)

  • Heavy armored troops cost 80 coins (from 120)

  • Rebalanced taxes (Gain less gold overall, and satisfaction debuffs are slightly more harsh)

  • Reserved beds removed (obsolete)

  • Instant training for more gold removed (obsolete)

  • Spells are casted from a seperate 'spellbook' window instead of individual spellcasters

  • Spell casters now have special passive abilities

  • Ranged units now register enemies to attack in a half-circle instead of a 45° angled cone

  • Military units now can get sick aswell, but only if civilians were already sick

  • Medicine immunity time reduced from 5 minutes to 2 minutes

  • Houses now take twice as long to devolve, but the civilians within have -1 satisfaction during this period

  • Added direct trading between players for intransportable resources (coins, knowledge, mana)

  • Added characteristic bonuses for each civilization

  • Spearmen and Halberdiers can no longer occupy garrisons, but are stronger in melee combat

Bug Fixes

  • Distributors no longer attends houses if they lack the resources the house needs

  • Fixed game speed dropdown being disabled unless you wait in the menu for 10 seconds

  • Fixed the 'saved games' menu (no longer shows scrollbar, deleting saved games asks and works properly)

  • (there were multiple other bug fixes but sadly i lost the previous changelog file)

  • Fixed the inn disabling other cultural buildings

Graphics Changes

  • Added missing flour graphics to grain mill

  • Added all missing goldsmith's workshop graphics

  • Fixed Knight's graphics and sideways walking animation

  • Added hills, new stony terrain and ravine terrains

  • Changed the design of the necromancer

Source

Steam News / 28 March 2024

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