In this update4
Full notes
Full Lords of Solgrund update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Lords of Solgrund changes
General Changes
Added option to turn VSync on/off (on by default)
Reordered resolution list and added a couple of new options
Removed weather/disaster difficulty setting from lobby
Removed start neutral setting from lobby
Added 'disable diplomacy' setting in lobby
Added 'victory condition' setting in lobby
Added a description to the weather globule at the top panel
Added a description to the civilian progress bar
Gameplay Changes
ALL units, including soldiers and mages are now housed in regular residences
All characters (Except no-character and Konrad) must be unlocked in the campaign in order to play them
Changed the formula of calculating civilian creation rate to favor faster creation rate when there is alot of space
Changed the amount of people in each house from 9/10/11/12 to 12/13/14/16
Warlocks now passively drain life with their attacks, but have lower attack than other magi
Changed the formula of calculating damage dealt/taken to be less random so that battles do not sometimes last forever
Soldier training is now 2x as much affected by overall satisfaction
Instant training tax is reduced to 4x from 5x
Added the ability to reserve beds for soldiers (through the administration menu)
Bug Fixes
Fixed an issue with town squares not properly working and loading a saved game
Fixed a buggy bug preventing multiplayer games from being played
Fixed a bug with spellcasters that would cause them to not cast spells if they are too close in range
Fixed an issue where disabled buildings wouldn't be repaired or doused
Fixed storehouses not keeping the storage room bonus upon loading
Fixed required beds number not being reduced after a soldier unit dies
Corpse eater plant now properly attacks enemies
Host can no longer swap to AI players when creating a lobby of a saved game
Fixed an issue where the amount of carriers displayed would always increase
Fixed a bug where the distributor wouldn't return to workplace if the road has been disconnected while outside
Fixed serfs not using roads properly when delivering a resource
Administration menu is properly updated on loading a saved game
Graphics Changes
Added missing puppet theatre graphics
Added missing stump graphics for palm trees
Added several missing carry animations to female serfs
Added missing garrisoned crossbowman animations and sprites
Added sound effects to most spells
All units now show their combat stats
Have a merry christmas :)
Source
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