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Steam News24 December 20232y ago

Patch 0.104

General Changes Added option to turn VSync on/off (on by default) Reordered resolution list and added a couple of new options Removed weather/disaster difficulty setting from lobby Removed start neutral setting from lob

In this update4

Full notes

Full Lords of Solgrund update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes12 additions9 changes3 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedGeneral ChangesAdded option to turn VSync on/off (on by default)
addedGeneral ChangesReordered resolution list and added a couple of new options
removedGeneral ChangesRemoved weather/disaster difficulty setting from lobby
removedGeneral ChangesRemoved start neutral setting from lobby
addedGeneral ChangesAdded 'disable diplomacy' setting in lobby
addedGeneral ChangesAdded 'victory condition' setting in lobby
amount of people in each house9/10/11/1212/13/14/16amount of people in each house increased, buff

Lords of Solgrund changes

addedAdded option to turn VSync on/off (on by default)
addedReordered resolution list and added a couple of new options
removedRemoved weather/disaster difficulty setting from lobby
removedRemoved start neutral setting from lobby
addedAdded 'disable diplomacy' setting in lobby

General Changes

  • Added option to turn VSync on/off (on by default)

  • Reordered resolution list and added a couple of new options

  • Removed weather/disaster difficulty setting from lobby

  • Removed start neutral setting from lobby

  • Added 'disable diplomacy' setting in lobby

  • Added 'victory condition' setting in lobby

  • Added a description to the weather globule at the top panel

  • Added a description to the civilian progress bar

Gameplay Changes

  • ALL units, including soldiers and mages are now housed in regular residences

  • All characters (Except no-character and Konrad) must be unlocked in the campaign in order to play them

  • Changed the formula of calculating civilian creation rate to favor faster creation rate when there is alot of space

  • Changed the amount of people in each house from 9/10/11/12 to 12/13/14/16

  • Warlocks now passively drain life with their attacks, but have lower attack than other magi

  • Changed the formula of calculating damage dealt/taken to be less random so that battles do not sometimes last forever

  • Soldier training is now 2x as much affected by overall satisfaction

  • Instant training tax is reduced to 4x from 5x

  • Added the ability to reserve beds for soldiers (through the administration menu)

Bug Fixes

  • Fixed an issue with town squares not properly working and loading a saved game

  • Fixed a buggy bug preventing multiplayer games from being played

  • Fixed a bug with spellcasters that would cause them to not cast spells if they are too close in range

  • Fixed an issue where disabled buildings wouldn't be repaired or doused

  • Fixed storehouses not keeping the storage room bonus upon loading

  • Fixed required beds number not being reduced after a soldier unit dies

  • Corpse eater plant now properly attacks enemies

  • Host can no longer swap to AI players when creating a lobby of a saved game

  • Fixed an issue where the amount of carriers displayed would always increase

  • Fixed a bug where the distributor wouldn't return to workplace if the road has been disconnected while outside

  • Fixed serfs not using roads properly when delivering a resource

  • Administration menu is properly updated on loading a saved game

Graphics Changes

  • Added missing puppet theatre graphics

  • Added missing stump graphics for palm trees

  • Added several missing carry animations to female serfs

  • Added missing garrisoned crossbowman animations and sprites

  • Added sound effects to most spells

  • All units now show their combat stats

Have a merry christmas :)

Source

Steam News / 24 December 2023

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