In this update4
Full notes
Full Lords of Solgrund update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Workshop
- Fixes
Lords of Solgrund changes
General Changes
Special cursor appears when holding shift while commanding units to move to indicate retreat
Improved loading times when starting a game
Gameplay Changes
When using an ability or casting a spell, all selected units units of the same type will now use the same one
Added charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy
New ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously)
Siege workshop replaced with Ammo workshop, which makes ammo from stones
Siege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons)
Flag bearer and other trainable special units moved to the mage academy
Added leper, thief and bard as special trainable units
Enchanter's Tent is now called Laboratory and costs 1 extra timber and stone and is 3x3 instead of 2x2 in size
Alongside mana crystals, the Laboratory now also requires Charcoal
Bug Fixes
Fixed cases where the game would run when it should be paused and paused when it should be running
Added several missing translations
Graphics Changes
Added missing Thief animations
Added new graphics to Enchanter's Tent (which is now called Laboratory)
Source
Changelog.gg summarizes and formats this update. How we read updates.
