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Steam News27 July 20232y ago

Patch v0.102

General Changes Special cursor appears when holding shift while commanding units to move to indicate retreat Improved loading times when starting a game Gameplay Changes When using an ability or casting a spell, all sel

In this update4

Full notes

Full Lords of Solgrund update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions8 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Workshop
  • Fixes
changedGeneral ChangesImproved loading times when starting a game
changedGameplay ChangesWhen using an ability or casting a spell, all selected units units of the same type will now use the same one
addedGameplay ChangesAdded charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy
changedGameplay ChangesNew ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously)
changedGameplay ChangesSiege workshop replaced with Ammo workshop, which makes ammo from stones
changedGameplay ChangesSiege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons)

Lords of Solgrund changes

changedImproved loading times when starting a game
changedWhen using an ability or casting a spell, all selected units units of the same type will now use the same one
addedAdded charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy
changedNew ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously)
changedSiege workshop replaced with Ammo workshop, which makes ammo from stones

General Changes

  • Special cursor appears when holding shift while commanding units to move to indicate retreat

  • Improved loading times when starting a game

Gameplay Changes

  • When using an ability or casting a spell, all selected units units of the same type will now use the same one

  • Added charge ability to mounted units, that causes them to move faster and deal extra damage when impacting an enemy

  • New ware added called 'ammo' that catapults use to hurl projectiles (instead of the 'stones' ware used previously)

  • Siege workshop replaced with Ammo workshop, which makes ammo from stones

  • Siege engines are now made in the barracks from the same gear as soldiers (Ram costs 3x wooden weapons, Catapult costs 5x wooden weapons, 3x iron weapons)

  • Flag bearer and other trainable special units moved to the mage academy

  • Added leper, thief and bard as special trainable units

  • Enchanter's Tent is now called Laboratory and costs 1 extra timber and stone and is 3x3 instead of 2x2 in size

  • Alongside mana crystals, the Laboratory now also requires Charcoal

Bug Fixes

  • Fixed cases where the game would run when it should be paused and paused when it should be running

  • Added several missing translations

Graphics Changes

  • Added missing Thief animations

  • Added new graphics to Enchanter's Tent (which is now called Laboratory)

Source

Steam News / 27 July 2023

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