In this update5
Full notes
Full Lords of Solgrund update
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What changed
- Gameplay
- Maps
- Fixes
- Server
- Workshop
Lords of Solgrund changes
General Changes
Added new resolution options (2560x1440, 1650x1050)
Gameplay Changes
Instead of picking what type of magic the player has in the menu, now it is 4 researches of which one can be picked ingame
Bowmen & Crossbowmen have their melee attack removed, with minimum range set to 3
Bowmen & Crossbowmen have their ranged attack increased from 50/90 to 75/115
Bowmen & Crossbowmen have their morale attack increased from 15/25 to 20/35
Mages now use mana as ammo for their basic attack (1 point per shot)
Peasants are no longer trainable
Gallows functionality of disabling thieves and bandits transferred to Dungeons
Added Bard School (entertainment counterpart to Dungeons), which can train the Troubadour
Added Puppet Theatre (entertainment to Pillory)
Removed declaration of war timer
Bug Fixes
Part in hint in tutorial mission 1 about "special building placement" removed
Fixed all buildings and units previously disabled being enabled when saving and loading a map
Fixed the Campaign narration window being outside of screen on certain resolutions
Fixed farmers & woodcutters not being able to plant seeds in some cases when loading a saved game
Changing square modes now works properly in multiplayer
Fixed another player being able to release soldiers from a garrison of other players in multiplayer
Graphics Changes
Added 4x8 and 8x4 mountain sprites for more variety
Updated mirrored graphics of the inn
KNOWN ISSUES
Siege Workshop is missing graphics
Downloading maps and saved games takes far too long
Source
Changelog.gg summarizes and formats this update. How we read updates.
