In this update4
Full notes
Full Lords of Solgrund update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Store
- Workshop
- Fixes
Lords of Solgrund changes
General Changes
New campaign screen with visuals, where the player is able to select which mission to play
Player is now notified when they try to release the last soldier in a garrison
Added "ESC" hotkeys to several "back" and "no" options throghout the game
Player is now asked "yes" or "no" before pressing the "quit game" button to avoid accidents
Gameplay Changes
Mine split and replaced with 3 buildings; Iron Miner's Tent, Gold Miner's Tent and Crystal Miner's Tent
Ores instead of being inside mountains, now occur on the map in the form of mineable rocks (same way that stone is)
Food Shop, Clothes Shop, Furniture Shop and Jewelry Shop removed and merged into Peddler's Office
The peddler's office unlike shops has no static range, but instead requires a worker
Serfs and other civilians no longer need to go back to their houses to feed or replenish luxuries, the peddler brings them to the house instead
Town square returned, now with 3 different functions (markets, festival, gallows)
Gallows and Jester Camp removed (now part of town square's actions)
Unlock global market research removed (now part of town square's actions)
All buildings that have an area of work now show the radius on placement
Destination area in tutorial chapter 2 is now revealed at start
Clicking the switch formation buttons causes the currently selected units to update their positions
Added Fletcher's Workshop back to the game
Added ammo back to the game (which ranged units require to shoot)
Spellcasters cost jewelry instead of gold ingots
Bug Fixes
Fixed archers not being able to fire in tutorial chapter 2
Fixed flaming arrows not dealing any damage to spider nests and plants
Clothes' shop is now required to build in tutorial chapter 1
Carrier number in statistics gets properly updated when they change owners
Added missing text to end game box (Victory!/Defeat)
Updated the demo menu UI to match the standard version
Civilians will not be created for players without a castle
Fixed "team chat" and "all chat" being properly displayed when holding shift
Fixed restarting in any campaign mission setting the player back to 1st mission
Fixed "Victory" and "Defeat" messages being swapped
Graphics Changes
Changed flaming arrows graphics to be clearer
Added new graphics for Peddler's Office and Iron, Gold and Crystal mines
Added missing text for several UI descriptions
Added missing graphics for chestnuts, omelletes and crystals (including carry animations for serfs)
Added missing graphics for eggs and omelettes in Chef's Kitchen
Updated several building and unit icons
Added missing hangman graphics (in hanging cage and pillory) and icon
Source
Changelog.gg summarizes and formats this update. How we read updates.
