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Steam News12 March 20233y ago

Patch 0.093

General Changes The game is overlaid with partial darkness when a dialogue shows up Reorganized the 'needs' buildings category to make more sense when looked at from left to right The game now automatically saves when a

In this update5

Full notes

Full Lords of Solgrund update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions5 changes3 removals
  • Gameplay
  • Server
  • Store
  • UI and audio
  • Fixes
  • Performance
changedGeneral ChangesReorganized the 'needs' buildings category to make more sense when looked at from left to right
changedGeneral ChangesThe game now automatically saves when a player leaves in multiplayer (with any cause)
changedAI ImprovementsBuilds extra food shops if some of its houses are out of range
removedGameplay ChangesRefusing alliance or neutrality no longer costs knowledge
changedGameplay ChangesLuxuries are consumed slightly faster
changedGameplay ChangesDecorated Tiles now count as a road, but emits only 1 appeal instead of 2

Lords of Solgrund changes

changedReorganized the 'needs' buildings category to make more sense when looked at from left to right
changedThe game now automatically saves when a player leaves in multiplayer (with any cause)
changedBuilds extra food shops if some of its houses are out of range
removedRefusing alliance or neutrality no longer costs knowledge
changedLuxuries are consumed slightly faster

General Changes

  • The game is overlaid with partial darkness when a dialogue shows up

  • Reorganized the 'needs' buildings category to make more sense when looked at from left to right

  • The game now automatically saves when a player leaves in multiplayer (with any cause)

AI Improvements

  • Researches upgrades in the library

  • Uses marketplace to buy essentials if they are lacking

  • Builds extra food shops if some of its houses are out of range

  • Area designated for house building is larger

  • Builds extra storehouses to prevent traffic

  • Assigns multiple workers to multi-slot workplaces

Gameplay Changes

  • Refusing alliance or neutrality no longer costs knowledge

  • Luxuries are consumed slightly faster

  • Decorated Tiles now count as a road, but emits only 1 appeal instead of 2

  • Added a second version of decorated tile

  • Non-owned buildings can now be selected aswell (cannot see wares or inhabitants)

Bug Fixes

  • Orchards' placement now properly checks for borders

  • Fixed farmer's 'planting seeds' animation not having sound

  • Fixed caravan wares on UI spilling off screen

  • Fixed partially-built towers not being destroyed when territory is captured

  • Bowmen now properly show attack animations while firing from inside the castle

  • Garrisoned soldiers properly get hidden in fog of war

  • Diplomatic interaction buttons are no longer interactable on defeated players

  • Once a player is defeated, their villagers will stop spawning

  • Fixed player 1 (red) not spawning if they are set as AI

  • Tutorial no longer crashes when played in a different language other than english

Graphics Changes

  • Added sound effect to farmer picking apples, cabbages and planting cabbages

Source

Steam News / 12 March 2023

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