In this update5
Full notes
Full Lords of Solgrund update
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What changed
- Gameplay
- Server
- Store
- UI and audio
- Fixes
- Performance
Lords of Solgrund changes
General Changes
The game is overlaid with partial darkness when a dialogue shows up
Reorganized the 'needs' buildings category to make more sense when looked at from left to right
The game now automatically saves when a player leaves in multiplayer (with any cause)
AI Improvements
Researches upgrades in the library
Uses marketplace to buy essentials if they are lacking
Builds extra food shops if some of its houses are out of range
Area designated for house building is larger
Builds extra storehouses to prevent traffic
Assigns multiple workers to multi-slot workplaces
Gameplay Changes
Refusing alliance or neutrality no longer costs knowledge
Luxuries are consumed slightly faster
Decorated Tiles now count as a road, but emits only 1 appeal instead of 2
Added a second version of decorated tile
Non-owned buildings can now be selected aswell (cannot see wares or inhabitants)
Bug Fixes
Orchards' placement now properly checks for borders
Fixed farmer's 'planting seeds' animation not having sound
Fixed caravan wares on UI spilling off screen
Fixed partially-built towers not being destroyed when territory is captured
Bowmen now properly show attack animations while firing from inside the castle
Garrisoned soldiers properly get hidden in fog of war
Diplomatic interaction buttons are no longer interactable on defeated players
Once a player is defeated, their villagers will stop spawning
Fixed player 1 (red) not spawning if they are set as AI
Tutorial no longer crashes when played in a different language other than english
Graphics Changes
Added sound effect to farmer picking apples, cabbages and planting cabbages
Source
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