In this update5
Full notes
Full Lords of Solgrund update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Lords of Solgrund changes
General Changes
Added an option to the settings to change resolution
Added a button to delete saved games
Added new cheat 'iseedeadpeople'to reveal map (unreversable)
AI Improvements
Now actively engages in diplomacy
Attacks players only if they are at war
Gameplay Changes
Improved unit movement in formations and while switching formation
Bug Fixes
Fixed triggers not firing at all once a mission is restarted while it is currently running
Fixed player's starting units not being registered on the minimap
Roads, fields and decorations are now registered properly on the minimap when built by starting serfs
Fixed some units not responding to move commands, when selecting exactly 13/14 units (might've been other values aswell)
Fixed units not responding when they would not fit in a formation
Fixed corpse explosion not working properly when cast from long range (and sometimes crashing the game)
Fixed 'alot -> a lot' typo in the dialogue in tutorial mission 1
Trees are now destroyed when the building starts being built
Graphics Changes
Added campfire doodad
Added looping sound effects to ovens in bakery, smeltery, blacksmith and goldsmith
Source
Changelog.gg summarizes and formats this update. How we read updates.
