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- Loopomotive
Thank you (Dev #4)
Release So, the game released nearly a week ago. First of all, thank you to everyone that has played it! The release went more or less how we expected and we're quite happy with it. Very soon after came in some bugs rel…
Patch notes5 changesFixUI/audio - Loopomotive
Update v1.0.7
Version 1.0.7 Fixed cars appearing in the middle of the screen for a single frame.
Announcement1 changeFix - Loopomotive
Update v1.0.5 and v1.0.6
Version 1.0.6 Fixed main menu video fallback running even through the video was loaded. Version 1.0.5 Tweaked collision shapes for train wagons and all cars. Fixed unlocking all skins achievement even though the session…
Announcement6 changes1 numericFix - Loopomotive
Update v1.0.4
This patch fixes the issue of the last skin not being unlocked. If you already completed the Lava level, do it again in order to unlock the final skin. Version 1.0.4 Fixed skull skin not being unlocked in Lava level.
Store2 changesFix - Loopomotive
Update v1.0.3
Version v1.0.3 Fixed catastrophe achievement not being unlocked reliably. Renamed cvar "wagons" to "t_wagons". (#67) Added cvars to replace the Development Menu: t_minspeed, t_maxspeed, l_carspeed, l_carspawntime, l_sco…
Announcement3 changesFixGameplay - Loopomotive
Update v1.0.2
Small patch. Patch notes for both 1.0.2 and 1.0.1. Version 1.0.2 Removed developer menu. Changed the way console variables work. Added "wagons" cvar to the levels. Added session taining to commands that were missing it.…
Patch notes8 changesFixGameplay - Loopomotive
Preparing for release (Dev #3)
Hello! We've been working whenever we can on Loopomotive since the last development blog and you might have noticed that we've marked the game for release. The game will be released on March 31 2021! Preparing for the r…
Patch notes4 changesGameplayMaps - Loopomotive
Polishing (Dev #2)
Hello, welcome to our Development Blog #2! The game has progressed a fair bit and we've now entered the polishing and wrapping up stage. This means that we've finished most of the main content and now we have to tie up…
Patch notes1 changeGameplay - Loopomotive
Hello, Loopomotive (Dev #1)
Hello everyone! This is our first development blog, ever, so bear with us :) Who we are We're Shy Pixel, our adopted group name. We're 2 people, we're shy and we've always had some passion for everything game related. O…
Patch notes3 changesGameplayPerformance


