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Steam News5 February 20215y ago

Hello, Loopomotive (Dev #1)

Hello everyone! This is our first development blog, ever, so bear with us :) Who we are We're Shy Pixel, our adopted group name. We're 2 people, we're shy and we've always had some passion for everything game related.

Full notes

Full Loopomotive update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Performance
  • UI and audio
addedGoalWe've added different goal types, and now a level can be beat based on time or number of loops. The good ol' number of cars is still present.
changedAbilitiesEmergency brake. There's been too many times when you know you're about to crash into a car, but now you can use the emergency brake as a last resort measure. It takes time to recharge so it won't be there to save you every single time.
addedCurrent StateWe're getting close to the release. Once we finish up how much content we want to put in, it's time to start polishing away and making things better. We still have to re-do the main menu and implement a settings menu. Then we might still have time to add some nice to have features, as we'd like to implement Steam Achievements at least.

This is our first development blog, ever, so bear with us :)

Who we are

We're Shy Pixel, our adopted group name. We're 2 people, we're shy and we've always had some passion for everything game related.

One of us is specialized in Programming and the other in Art. So there's a lot of stuff in the middle that we have to branch out and figure out ourselves.

We've been working on Loopomotive ever since the game came out from Ludum Dare. The progress hasn't been up to what we probably wish, as we both have to deal with full-time jobs on the side, but we're quite proud and eager to share of what we've done so far.

This isn't the first time we're working on a game together, but it is the first in what we consider to be more than a "demo". Loopomotive will be free as we're not looking into making money from it.

Progress

Levels, levels and more levels

Our Ludum Dare entry had only 3 levels, and we've been aiming to expand at least 5x that. Each level is unique in the art and sometimes even contain special features. Here's some of them: Graveyard, Sky, Space, Lava, Mushroom Forest.

Goal

We've added different goal types, and now a level can be beat based on time or number of loops. The good ol' number of cars is still present.

Abilities

Emergency brake. There's been too many times when you know you're about to crash into a car, but now you can use the emergency brake as a last resort measure. It takes time to recharge so it won't be there to save you every single time.

Current State

We're getting close to the release. Once we finish up how much content we want to put in, it's time to start polishing away and making things better. We still have to re-do the main menu and implement a settings menu. Then we might still have time to add some nice to have features, as we'd like to implement Steam Achievements at least.

We're hoping to make the development a more common occurrence as we think transparency and sharing is quite good for game development and the fans.

Thank you for following along with us!

Source

Steam News / 5 February 2021

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