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Steam News2 October 20223y ago

Planet 1&2 Puzzles + Visual Improvements - Patch 4.4.0

We've added about another half dozen puzzles and some of them are much more difficult. Additionally we've taken your feedback and really increased how dynamic planet 1 feels like.

In this update5

Full notes

Full Lodestar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Server
  • UI and audio
addedWe've added about another half dozen puzzles and some of them are much more difficult. Additionally we've taken your feedback and really increased how dynamic planet 1 feels like. Please join us on Discord to let us know what you think. We hope you enjoy!
addedMajor Features:New Intro comic better introducing the lore! Start a new game to view it. - Music Revamp - Ship music is now dynamic (greenhouse,cockpit,hangar,space) - Planet music blending should be more natural - About half a dozen new puzzles between planet 1 and 2 - Planet 1 now feels even more like an alien desert in visuals! - Planet 2 now feels even more ocean-like in movement and visuals! - Translation has started for Portugues-Brasil. Feel free to goto English only via settings.
addedFeatures Community Asked For!Player markers in multiplayer when in the same area (ship or planet) - Drop pod markers are now super reliable and don't disappear in multiplayer when someone takes the drop pod back - Hundreds of new Salli lines. She now repeats a lot less. - SMG is now a lot more powerful and should have a slot in your arsenal at mid range. - Shotgun reworked to give better spread and damage. - Armory now has a paint station so you have to run around the ship less. - You can now see the time left you have to explosion in seconds - There is now an icon when in mining ship showing where the Lodestar ship is
changedFeatures:Ship has continued to be improved. Armory now more visible. - Better footsteps on Planet 2 - Butterflies may appear on Planet 4 occasionally - Teleporter menu's look has been improved - Tin Ore changed to purple to make it more visible on planet 1 and match the theme - Spitball icon now drawn by an actual artist - "Simon Says" sound puzzles revamped for clarity
fixedBugs:Fixed a bug that could permanently prevent you from jumping - Fixed the drilling sound permanently playing when two asteroids overlapped - Dozens of holes filled on spaceship and planets - You should no longer lose your equipment after dying in the mining ship - Dialog should be more reliable on clients
changedComing Soon:Localization is in progress for Portugues-Brasil - Even more puzzles across all planets! - AI updates and more dynamic combat - Planet 4 Gameplay Design Rework

Lodestar changes

addedWe've added about another half dozen puzzles and some of them are much more difficult. Additionally we've taken your feedback and really increased how dynamic planet 1 feels like. Please join us on Discord to let us know what you think. We hope you enjoy!
addedNew Intro comic better introducing the lore! Start a new game to view it. - Music Revamp - Ship music is now dynamic (greenhouse,cockpit,hangar,space) - Planet music blending should be more natural - About half a dozen new puzzles between planet 1 and 2 - Planet 1 now feels even more like an alien desert in visuals! - Planet 2 now feels even more ocean-like in movement and visuals! - Translation has started for Portugues-Brasil. Feel free to goto English only via settings.
addedPlayer markers in multiplayer when in the same area (ship or planet) - Drop pod markers are now super reliable and don't disappear in multiplayer when someone takes the drop pod back - Hundreds of new Salli lines. She now repeats a lot less. - SMG is now a lot more powerful and should have a slot in your arsenal at mid range. - Shotgun reworked to give better spread and damage. - Armory now has a paint station so you have to run around the ship less. - You can now see the time left you have to explosion in seconds - There is now an icon when in mining ship showing where the Lodestar ship is
changedShip has continued to be improved. Armory now more visible. - Better footsteps on Planet 2 - Butterflies may appear on Planet 4 occasionally - Teleporter menu's look has been improved - Tin Ore changed to purple to make it more visible on planet 1 and match the theme - Spitball icon now drawn by an actual artist - "Simon Says" sound puzzles revamped for clarity
fixedFixed a bug that could permanently prevent you from jumping - Fixed the drilling sound permanently playing when two asteroids overlapped - Dozens of holes filled on spaceship and planets - You should no longer lose your equipment after dying in the mining ship - Dialog should be more reliable on clients

We've added about another half dozen puzzles and some of them are much more difficult. Additionally we've taken your feedback and really increased how dynamic planet 1 feels like. Please join us on Discord to let us know what you think. We hope you enjoy!

Major Features:

- New Intro comic better introducing the lore! Start a new game to view it. - Music Revamp - Ship music is now dynamic (greenhouse,cockpit,hangar,space) - Planet music blending should be more natural - About half a dozen new puzzles between planet 1 and 2 - Planet 1 now feels even more like an alien desert in visuals! - Planet 2 now feels even more ocean-like in movement and visuals! - Translation has started for Portugues-Brasil. Feel free to goto English only via settings.

Features Community Asked For!

- Player markers in multiplayer when in the same area (ship or planet) - Drop pod markers are now super reliable and don't disappear in multiplayer when someone takes the drop pod back - Hundreds of new Salli lines. She now repeats a lot less. - SMG is now a lot more powerful and should have a slot in your arsenal at mid range. - Shotgun reworked to give better spread and damage. - Armory now has a paint station so you have to run around the ship less. - You can now see the time left you have to explosion in seconds - There is now an icon when in mining ship showing where the Lodestar ship is

Features:

- Ship has continued to be improved. Armory now more visible. - Better footsteps on Planet 2 - Butterflies may appear on Planet 4 occasionally - Teleporter menu's look has been improved - Tin Ore changed to purple to make it more visible on planet 1 and match the theme - Spitball icon now drawn by an actual artist - "Simon Says" sound puzzles revamped for clarity

Bugs:

- Fixed a bug that could permanently prevent you from jumping - Fixed the drilling sound permanently playing when two asteroids overlapped - Dozens of holes filled on spaceship and planets - You should no longer lose your equipment after dying in the mining ship - Dialog should be more reliable on clients

Coming Soon:

- Localization is in progress for Portugues-Brasil - Even more puzzles across all planets! - AI updates and more dynamic combat - Planet 4 Gameplay Design Rework

Source

Steam News / 2 October 2022

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