Repeated intro
Hey all, we are here with another giant patch (4.3.0). You'll notice some significant graphical improvements that come with about a 10-20% drop in FPS. We think this is a good trade-off but please let us know if you have performance issues or graphical glitches and we'd love to get to the bottom of it.
What changed
1 fix2 additions2 changes0 removals
- Performance
- Maps
- Balance
- UI and audio
changedHey all, we are here with another giant patch (4.3.0). You'll notice some significant graphical improvements that come with about a 10-20% drop in FPS. We think this is a good trade-off but please let us know if you have performance issues or graphical glitches and we'd love to get to the bottom of it.
addedFeatures:Planet 2: Rework continued -New and reworked puzzles. -Movement in general is faster and feels more like water -Should no longer be able to get out of the map - Landscapes now blend significantly better with the environment making the world feel more integrated. - Can now boost by zapping building with mining laser after finding upgrades on Planet 2. One available on first landing and another after getting later abilities. - New simple puzzle on planet 1 - Lava now looks less flat and more 3D on Planet 4 - Teleporters have been added to drop zones and at significant parts of the planets (ex: boss fight) and can be charged with lasers to use. These act as checkpoints and will allow us to create some more difficult areas in the future. - A small number of stats and achievements have been added
changedFeatures asked for by players! (via Discord/Steam Forums/Bug Reporter):Planet 1 has a bit more color and foliage. (continuing to improve this) - Health with now be set correctly on save and load! (Thanks Mr. Hill) - Markers will now be more apparent for drop zone and now show on players as well - Player will now have markers when you are in the same area as them (planet / ship / asteroid mining) - Health shrooms now explode and work correctly with save/load
fixedBug Fixes:Crash on killing a monster fixed - Increased performance on Planet 2 and 4 by fixing some shadow and NPC issues. - Infinite floating after grappling as a non-host should be fixed. Please let us know if you continue to see it. - Potentially fixed Equipment UI not showing correctly on non-hosts. Please let us know if you see this! - Boost sound no longer plays for clients that are far away - Lobby UI now clamped correctly for wide screen - Fixed a hitch caused by polling players who had large friends lists - Flying a personal ship into space stops playing armory music - New planet 1 foliage shouldn't block the camera - Fixed drop pod markers persisting in center of ship when changing planets - Fixed waypoint/player markers disappearing when at a height differential - Fixed player waypoint not appearing when dropping out of minimum distance instead of visibility first
addedComing Soon:New Music System that should make it less repetitive - Localization
Lodestar changes
changedHey all, we are here with another giant patch (4.3.0). You'll notice some significant graphical improvements that come with about a 10-20% drop in FPS. We think this is a good trade-off but please let us know if you have performance issues or graphical glitches and we'd love to get to the bottom of it.
addedPlanet 2: Rework continued -New and reworked puzzles. -Movement in general is faster and feels more like water -Should no longer be able to get out of the map - Landscapes now blend significantly better with the environment making the world feel more integrated. - Can now boost by zapping building with mining laser after finding upgrades on Planet 2. One available on first landing and another after getting later abilities. - New simple puzzle on planet 1 - Lava now looks less flat and more 3D on Planet 4 - Teleporters have been added to drop zones and at significant parts of the planets (ex: boss fight) and can be charged with lasers to use. These act as checkpoints and will allow us to create some more difficult areas in the future. - A small number of stats and achievements have been added
changedPlanet 1 has a bit more color and foliage. (continuing to improve this) - Health with now be set correctly on save and load! (Thanks Mr. Hill) - Markers will now be more apparent for drop zone and now show on players as well - Player will now have markers when you are in the same area as them (planet / ship / asteroid mining) - Health shrooms now explode and work correctly with save/load
fixedCrash on killing a monster fixed - Increased performance on Planet 2 and 4 by fixing some shadow and NPC issues. - Infinite floating after grappling as a non-host should be fixed. Please let us know if you continue to see it. - Potentially fixed Equipment UI not showing correctly on non-hosts. Please let us know if you see this! - Boost sound no longer plays for clients that are far away - Lobby UI now clamped correctly for wide screen - Fixed a hitch caused by polling players who had large friends lists - Flying a personal ship into space stops playing armory music - New planet 1 foliage shouldn't block the camera - Fixed drop pod markers persisting in center of ship when changing planets - Fixed waypoint/player markers disappearing when at a height differential - Fixed player waypoint not appearing when dropping out of minimum distance instead of visibility first
addedNew Music System that should make it less repetitive - Localization
Features:
- Planet 2: Rework continued -New and reworked puzzles. -Movement in general is faster and feels more like water -Should no longer be able to get out of the map - Landscapes now blend significantly better with the environment making the world feel more integrated. - Can now boost by zapping building with mining laser after finding upgrades on Planet 2. One available on first landing and another after getting later abilities. - New simple puzzle on planet 1 - Lava now looks less flat and more 3D on Planet 4 - Teleporters have been added to drop zones and at significant parts of the planets (ex: boss fight) and can be charged with lasers to use. These act as checkpoints and will allow us to create some more difficult areas in the future. - A small number of stats and achievements have been added
Features asked for by players! (via Discord/Steam Forums/Bug Reporter):
- Planet 1 has a bit more color and foliage. (continuing to improve this) - Health with now be set correctly on save and load! (Thanks Mr. Hill) - Markers will now be more apparent for drop zone and now show on players as well - Player will now have markers when you are in the same area as them (planet / ship / asteroid mining) - Health shrooms now explode and work correctly with save/load
Bug Fixes:
- Crash on killing a monster fixed - Increased performance on Planet 2 and 4 by fixing some shadow and NPC issues. - Infinite floating after grappling as a non-host should be fixed. Please let us know if you continue to see it. - Potentially fixed Equipment UI not showing correctly on non-hosts. Please let us know if you see this! - Boost sound no longer plays for clients that are far away - Lobby UI now clamped correctly for wide screen - Fixed a hitch caused by polling players who had large friends lists - Flying a personal ship into space stops playing armory music - New planet 1 foliage shouldn't block the camera - Fixed drop pod markers persisting in center of ship when changing planets - Fixed waypoint/player markers disappearing when at a height differential - Fixed player waypoint not appearing when dropping out of minimum distance instead of visibility first
Coming Soon:
- New Music System that should make it less repetitive - Localization