Full notes
Full Lodestar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Performance
We've been hard at work leveling up the planet visuals to match the increased cohesion we added to the ship. Additionally we've made Planet 1 and 2 clearer in both navigation and boss fights. Please give us feedback on the new features so we can continue to improve.
Features
- All planets have been udpated to new visual style! (landscapes/fog/lighting/etc) - Boss 1 Revamped significantly to make it more clear how to beat it. - Asteroid Mining Ship has been reworked again in both controls and camera. Inside of asteroids should be more clear! - Planet 2 should be significantly easier to navigate with new map colors. Additionally a new puzzle type has been added.
Feedback Features
- Player Camera should be less jittery and collide with less objects. - Production Menu updated with your feedback and suggestions. - Health shrooms should be easier to distinguish from smaller foliage mushrooms and spawn blobs you must pickup. - Ore is embedded less into landscapes to make it easier to mine the whole thing. - Elevator is now 3x faster to make ship traversal quicker (we are evaluater switching to a teleporter system) - Bomb now always throws at max distance. This make it easier to predict. - Ship visuals have been further improved near engine and cockpit.
Bugs:
- Fixed a periodic hitch that could occur on players with a large friends list - Fixed a handful of crashes reported - Fixed some stretching happening on low-end machines for the spaceship - Small foliage rocks no longer have collision - Fixed a bug that could cause the planet 1 boss to become unresponsive and invincible - It should not longer be possible for a random asteroid to spawn inside the ship - Fixed a ton of holes and ways to get out the map that were reported via bug reporter
Source
Changelog.gg summarizes and formats this update. How we read updates.
