Full notes
Full Lodestar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Server
Gameplay: - Mining Vessel now has v7 of controls. Would love to get feedback. - Turtle has been reworked to be more clear and challenging - Tons of new puzzles on every planet with a new mechanic of regrowable walls (note: some re-use upgrades previously findable just on the ground) - You can now middle-click while pointing at a building to build another copy (you'll see a blue crosshair)
Planets: - Planet 5 visuals have been significantly changed - Planet 5 boss is now vulnerable for longer to give players time to find him in the maze - Planet 3 now has floating pollen and a different atmosphere - Planet 2 now has ocean mushrooms to heal up in case you have not purchased regen yet - Response (the spaceship) has been adjusted visually to be more coherent - Armory has been redone
Lore: - TONS of new lines on completing missions and other triggers - New Altar on Planet 3 - New lore elements around Planet 5 - New source of radiation in Planet 2 - New lore pickups for planet 5 - New kitchen area for the Response
Upgrades: - Bomb has a new upgrade that will buff buildings
QoL: - Store page on Steam should now be localized - Boss health bars will now be outlined gold when they are invulnerable - Second type of stronger bat near some unlocks - Many typo and localization fixes - Bomb significantly improved usability - Pedestal Puzzle has been adjust to be easier - Lava should be more consistent in multiplayer - Shotgun now has higher spread and higher damage per bullet. DPS remains similar. - Small Production UI improvements. - Guns should be easier to find on the planet - Chests containing cosmetics now glow and are easier to find
Bug:
- Fixed beacons so they now properly save
- Fixed a crash when using new ship teleporters
Fixed a crash when closing the game while shiny is exploding - Fixed a game lock that could happen when repairing the engine immediately after loading a game - Fixed Waypoints regularly not appearing (especially in multiplayer)
Next patch: - This will include personal missions, planet 6, and be the patch candidate for us leaving Early Access if all goes well. The last planet will feature a boss immediately with the conclusion to the story. After the boss is defeated you'll have access to some excruciatingly difficult puzzles if you'd like to try your hand at some we love, but thought were too hard or strange for the standard game.
Source
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