What changed
1 fix1 addition4 changes1 removal
- Gameplay
- Performance
- UI and audio
changedWe'll use this announcement to keep you updated as we approach patch 6.0.0. We want to be able to ship you improvements sooner so patch 6 will include all these notes but this is to help you understand what's changing in the interim. View the previous announcement for full 5.0.0 changes.
changedGameplay:After unlocking the teleporter near the first boss (or in saves that have already done this) you will get access to teleporters on the ship. We'd love to have feedback on if this makes the game better or worse in your opinion on discord or the steam forums. - Two new upgrades dropped without puzzles on planet 5. These will be moved into puzzles in the future, potentially on other planets. - Dash strength upgrade removed (it was breaking puzzles) and replaced with an extra dash upgrade. If you previously unlocked this, you will already have the extra dash upgrade.
changedPuzzles:City of Z pedastal puzzle made slightly bigger at end to help make landing on it easier. - Atzlan deep truesight puzzle adjusted to make more clear and prevent an accidental cheesy puzzle solution.
fixedEnvironment:City of Z trees are now orange/yellow by default to make the green area stand out more. - Performance increased while on spaceship - You now snuff out the light in bats eyes when killing them - Fixed a bug where some truesight rocks appeared as black.
addedLore:Salli one liners added by some teleporters - Fixing grammatical errors - Lots of localization update and fixes. - Bomb now has a GED decal referencing Zehra - Turtle shells are now on Kitzeh to guide you to boss and help you understand how to beat it. They will be destructible soon. - New remains added on City of Z near boss. - New altar near the top of Atzlan - More line available at cockpit
removedUI:Lore tab and journal adjustments - Aluminum ore should no longer overflow in some of the UI. - Ubermenu color adjustments. - Production UI color adjustments.
Lodestar changes
changedWe'll use this announcement to keep you updated as we approach patch 6.0.0. We want to be able to ship you improvements sooner so patch 6 will include all these notes but this is to help you understand what's changing in the interim. View the previous announcement for full 5.0.0 changes.
changedAfter unlocking the teleporter near the first boss (or in saves that have already done this) you will get access to teleporters on the ship. We'd love to have feedback on if this makes the game better or worse in your opinion on discord or the steam forums. - Two new upgrades dropped without puzzles on planet 5. These will be moved into puzzles in the future, potentially on other planets. - Dash strength upgrade removed (it was breaking puzzles) and replaced with an extra dash upgrade. If you previously unlocked this, you will already have the extra dash upgrade.
changedCity of Z pedastal puzzle made slightly bigger at end to help make landing on it easier. - Atzlan deep truesight puzzle adjusted to make more clear and prevent an accidental cheesy puzzle solution.
fixedCity of Z trees are now orange/yellow by default to make the green area stand out more. - Performance increased while on spaceship - You now snuff out the light in bats eyes when killing them - Fixed a bug where some truesight rocks appeared as black.
addedSalli one liners added by some teleporters - Fixing grammatical errors - Lots of localization update and fixes. - Bomb now has a GED decal referencing Zehra - Turtle shells are now on Kitzeh to guide you to boss and help you understand how to beat it. They will be destructible soon. - New remains added on City of Z near boss. - New altar near the top of Atzlan - More line available at cockpit
We'll use this announcement to keep you updated as we approach patch 6.0.0. We want to be able to ship you improvements sooner so patch 6 will include all these notes but this is to help you understand what's changing in the interim. View the previous announcement for full 5.0.0 changes.
Gameplay:
- After unlocking the teleporter near the first boss (or in saves that have already done this) you will get access to teleporters on the ship. We'd love to have feedback on if this makes the game better or worse in your opinion on discord or the steam forums. - Two new upgrades dropped without puzzles on planet 5. These will be moved into puzzles in the future, potentially on other planets. - Dash strength upgrade removed (it was breaking puzzles) and replaced with an extra dash upgrade. If you previously unlocked this, you will already have the extra dash upgrade.
Puzzles:
- City of Z pedastal puzzle made slightly bigger at end to help make landing on it easier. - Atzlan deep truesight puzzle adjusted to make more clear and prevent an accidental cheesy puzzle solution.
Environment:
- City of Z trees are now orange/yellow by default to make the green area stand out more. - Performance increased while on spaceship - You now snuff out the light in bats eyes when killing them - Fixed a bug where some truesight rocks appeared as black.
Lore:
- Salli one liners added by some teleporters - Fixing grammatical errors - Lots of localization update and fixes. - Bomb now has a GED decal referencing Zehra - Turtle shells are now on Kitzeh to guide you to boss and help you understand how to beat it. They will be destructible soon. - New remains added on City of Z near boss. - New altar near the top of Atzlan - More line available at cockpit
UI:
- Lore tab and journal adjustments - Aluminum ore should no longer overflow in some of the UI. - Ubermenu color adjustments. - Production UI color adjustments.
What we're working on:
Right now we are leveling up the way we tell the story now that much of the gameplay has been decided. They'll be a lot more interesting things to see and read as you traverse the planet. We also plan to keep enriching the game with techniques we've learned. Additionally we're making fast progress on the final planet to wrap up the story in patch 6.0.0. Patch 7.0.0 will be the full launch of the game with us leaving early access in a couple months.